Facts about the dukedom and the duke

Name of the dukedom - Quenelles

Duke name - Jerrod Quenelles

Age - 20

Information - Is the first son of Louis Quenelles and Guinevere Quenelles. Became the Duke at the age of 18 when his parents were killed by an ork Warband while they were traveling to Carcassonne to discuss an engagement for him. After his parents died he went off immediately with his trusted knights and set off to slain the entire orkband to avenge his parents. When they found the ork warband numbering about 1,000 ork and goblins. He unleashed hell on them with a great calvary charge and smash them to bits. He found the war boss and slew him in one to one combat. When that was finished he made it personal that so long as he lived he would hunt down every greenskin his dukedom to be clean of the green skin problem. When he reach the age of 19 a massive ork wagghhh happen in the next dukedom of Bastonne numbering about 500,000 orks , goblins and number of vile things. With both armies of quenelles and Bastonne combined into 200,000 men they still outnumbered 2-1 but he leads a personal charge into the middle of the greenskin horde.

He smashed through the middle and when after the black ork warboss that was leading the massive warband. Jerrod charge into the Warboss personal black ork guards slaying any greenskin that got in his way with his family bastard sword Orkbane. After he slew all of the black ork protecting the warboss him and warboss fought an epic battle of 1v1 with both from inches away from death with each strike making its mark on each other body. In his moment of need, he prayed in his head for the lady of the lake to bless him with her powers and which aura of golden light surround his body which empowered his body giving him enough power to slice off the warboss head. After winning the battle a light emerged from near the end of the grass field surround by rocks making a circle. There was the holy grail for him to drink from because of his bravery in the battlefield against great odds and heroic deeds he did by slaying the mighty warboss. The lady rewards him by giving him the grail to drink from.

Relationships - unmarried

Family - three younger sisters and a younger brother. Parents both dead.

The ages of the siblings and name

Alayna - 18 (F)

Charlotte - 16 (F)

Fleurette - 14 (F)

Firmin - 12 (M)

Skills - Excellent bastard sword user , Good shield user , Great rider , Exceptional military commander , Decent diplomacy skills , strong leader and has completed the grail quest

Equipment - Magical full plate mail with quenelles heraldry surcoat , great helm with unicorn crest on top , Magical bastard sword of strength, Enchanted shield with quenelles Escutcheon , talisman of preservation and ring of major regeneration

Population of dukedom of Quenelles - 700,000 and rising

Dukedom capital city -Quenelles

The peasantry - Unlike the rest of Bretonnia the peasants only have to give half of their crops to their lords so they don't end up starving and make some money with farming compare to the rest of Bretonnia. The previous dukes of Quenelles allowed peasants to freely move around the dukedom to stop inbreeding from happening so most peasants look normal now. Most of the silly laws that were governing land before have been removed to help the dukedom grow in power.

Technology - Technology in Quenelles us improving compare to the rest of Bretonnia. The duke has slowly started using rudimentary Arquebus and cannons in his army. The medical knowledge is slightly better then late medieval times with the power of magic and teachings of the high elves in the healing arts.

They also started to use mechanical clocks in their town halls to tell the time. They also started to use Blast furnace to improve their to improve metal production. Most bizarre of all they have a working primitive printing press but the duke keeps in lockdown and only prints stuff that he allows stopping the peasants from getting too smart.

Religion- The religious spirit of Bretonnia is often as divided as the division between the nobility and peasantry. Within Bretonnian society, the worship of the Lady of the Lake is considered the main religious doctrine. Much of Bretonnian culture is shaped by the actions of the Cult of the Lady, making them a large political power amongst the nobility. However, unlike the worship of other cults, such as the Cult of Sigmar, where Imperial doctrine claims the allegiance of all the Empire's people, the Cult of the Lady is restricted to the nobility. Although the middle class of freemen commoners is allowed to worship at shrines and temples, they are required to pay a tithe unto the brotherhood maintaining such sites. For the nobility, such tithing is entirely voluntary and the amount dependent upon the noble's generosity. Most tithing's are thus made for show and to establish their social status and reputation amongst the peerage.

Peasants are prohibited from openly worshiping the Lady of the Lake under pain of death or very severe punishment. Instead, the peasantry is allowed and in some cases, forced to worship the Gods of the Old World. The Cult of Ulric has very few followers and even fewer public shrines while the Cult of Mrymidia is growing substantially due to the presence of nearby Estalia. Being a martial God, it is a common theme for peasant soldiers and common militia to revere Myrmidia more than any other deity. The worship of Rhya and Taal is strong amongst farmers, where peasants regularly pray for good weather and a bountiful harvest, so to feed their hungry families and to pay the excessive tithes and taxes imposed by their Lords and masters.

The Cult of Verena is strongest amongst the few scholars that occupy Bretonnian civic society, found exclusively within the ducal capitals and larger trade port towns. It is common knowledge that outlaw vigilante groups such as the Herrimalts or more commonly known as the Merry Men, make her their patron goddess of justice. The Cult of Morr is especially strong within both the peasantry and nobility alike, for the recurring theme of the dead rising from the graves has ensured the creation of many Gardens of Morr, both to keep the spirits at rest and to contain the dead should they begin to stir. The cult is more feared by the peasantry than worshiped, yet supported as a vitally important and necessary service by the nobility.

Since the invasion of the kingdom by Heinrich Kemmler, the royal court has patronized and encouraged the formation of fortress Gardens and monasteries dedicated to the guarding of the dead. Amongst the nobility, the black monks, and their protectors the mighty Black Guards are seen as special protectors of the kingdom, and so although they are mostly being trained and sourced from the Cult's central temple's within the lands of the Empire, the armored warriors of these Gardens are given a special royal dispensation for the wearing of plate armor, baring martial arms and the stone construction and castellation of their monasteries. The largest and strongest of these within Bretonnia can all being found within the lands that border disgraced Mousillon, aiding in the guarding and maintenance of the Sanitaire des Mousillon.

Problems - Because of his undying hatred of greenskins a lot of the greenskins in Quenelles have been nearly all slain all across the entire dukedom only the smart ones have manage to stay alive because the duke has not mange to catch them yet. The beast men somewhat plague the southwest of his dukedom but duke has switched his prey since there are so little greenskin to slay and now called all his knights and soldiers to destroy the best men in his dukedom.

Military - The military strength of the dukedom of quenelles is about 80,000 men strong and if they want to stretch it they can bring it to 100,000 .While the rest of the male population be it old and young are expect to farm the lands and protect the land they live while the army is away in a campaign . Most of the army are made of men-at-arms , peasant bowmen, and yeoman while the knights make up the elite of the army from knight's Errant , knights of the Realm , questing Knights and grail knights. The army also uses damsel of the lady and prophetess of the lady which hell support the army.

The men-at-arms are the basic line-infantry in the Bretonnia army and make up the anvil in the hammer and anvil tactics that the army use. Unlike most of Bretonnia Quenelles has a decent standing army of men-at-arms compare to the other dukedoms because of the duke reforms in his dukedom. The men-at-arms are giving basic training so they know enough what to do on the battlefield and can fight in formations. The equipment they are given are a leather padded armor , steel Kettle Helm ( There are lot variants of it so they have a mixed amount of them) , a surcoat with Quenelles heraldry or the lord they serve , Large wooden square shield with heraldry, , they use a mixed bag of melee weapons to billhooks , axes , maces, swords , spears, and halberds. The veterans or the lucky ones get chainmail from their lord or they salvage chainmail from the dead enemy bodies.

Peasant longbowmen are the same but are longbowmen and have similar melee weapons. All longbowmen use their family longbow which has been pass down from generation to generation.

Yeomen are the elite peasant warriors of Bretonnia, acting as both leaders of Men-at-Arms companies and also as a branch of mounted light cavalry. Many knights are dismissive of their achievements, arguing that the term "elite peasant warrior" is nothing more than an oxymoron. However, whilst it is true that the nobility is far better equipped, the Yeomen are almost as skilled as a Knights Errant, and they take justified pride in their martial abilities. Indeed, the overwhelming majority of Yeomen have dedicated professionals because it is their dedication that has distinguished themselves from the mass of Men-at-Arms around them. Yeomen, in return, receive mounts and are used for scouting missions that are unsuited to knights, such as missions that give little glory but far more risk. The yeoman has equipment have same weapons as the men-at-arms but most have chainmail armor.

As they hold such privileged positions as head gaolers and militia Serjeants, to become a yeoman is the highest rank to which a peasant can aspire. It takes many years of dedicated service for a man-at-arms to be promoted into a Yeoman, and even then only an act of bravery on the battlefield will guarantee his ascension. Though no peasant may ride a Bretonnian Warhorse into battle, favored Yeomen are permitted to ride to battle on draught horses. Such troops will often scout ahead of the main army and keep the knights informed of enemy movements — a dangerous task, and one which earns no honor, so it is a task that the nobility believe is best performed by peasants. All men-at-arms dream of one day becoming a yeoman, possibly because of the folk stories that tell of Yeomen being raised to knighthood after performing a great service or some brave deed to a Lord or liege. The real truth is that it is almost unheard of for a peasant to be elevated in this way, for the nobility have no wish to sully their ranks with low-born commoners.

A Knights Errant are those young sons of Bretonnian nobility whom have yet to prove themselves worthy to become a honored and fully-fledge Knight of the Realm. All noble sons of Bretonnia are committed to the path of knighthood from the moment they are born. Though birth into nobility guarantees his place within the circles of Knighthood, a young noble is not honored until he has proven his worth. Some earn status through faithful service to their Lords, others through powerful connections and family ties, but the most glorious and true way for a young knight to fulfill his calling is to test himself against a foe on the field of battle. These deeds are known as Errands, and it is a requirement for a young Knight to finish his Errand before he may be accepted into the higher epsilons of Bretonnian nobility.

Knights Errant project an air of bravado in many everyday situations, dealing with peasants and fellow Knights alike with a brash self-confidence and haughty manner. Eager to prove their skill, and thus attain status and renown, these young nobles are bold and enthusiastic to the point of recklessness. Knights Errant are renowned for answering any and all call to arms wherever it is sounded. They are also the first in line for any charge and the last to retreat, as their headstrong nature overwhelms their common sense and their sense of strategy. When a Duke begins to marshall support for a campaign, Knights Errant would flock to his banner in the thousands. In the prime of youth, these ill-experienced but highly eager warriors comprise a significant portion of many Bretonnian armies. When not in the campaign, all knights errant are expected to travel long distances, often alone, seeking out perilous situations in which to prove their worth. All knights errant wear a full suit of chain mail with a surcoat of their family heraldry and they have plated gauntlet , shoes, and shoulders. They use a heater shield with their family Escutcheon. For weapons, they use a lance and any type of sword they wish to use. Some of the more prestigious may give their sons magical weapons and armor if they can,

The Knights of the Realm are Bretonnian nobles who have proven their skill and valor in combat by completing an errand as a Knight Errant, which rewards the young Knight with an estate, a title, and the status as a fully-fledge noblemen of Bretonnia. Making up the bulk of the nobility within Bretonnian society, the Knights of the Realm form the mainstay of all Bretonnian armies, and are given the responsibility of administrating a domain, which is generally a simple few acres of land, a village and a castle from which he has absolute rule. Those under the Knights rule are bound to his service, to work the fields and pay his taxes, and in exchange, the Knight provides his subjects with protection. Within the hierarchy of Bretonnia's Feudal System, the Knights of the Realm form the foundations of the nobility, from which they are bound by loyalty to another Lord of higher status and prestige, which scales all the way up to the Royarch himself. All knights of the realm wear full plate mail and have same weapons as the other knights and if the knights is a rich or from the powerful family they may have some magical items.

A Questing Knight is a former Knight of Bretonnia who has taken up the Questing Vow and now seeks the blessings of the Lady of the Lake, in the hopes of becoming accepted into the ranks of the legendary Grail Knights. Since the days of Gilles le Breton, the Grail has since been the ultimate symbol of Bretonnian chivalry, and the ultimate goal of any true Knight is to drink from its holy waters and be accepted as the holy guardians of the Lady herself. Such a declaration for such an arduous task should not be taken lightly, for only the most ambitious or perhaps the most desperate of Knights would've taken this quest upon himself, either for the honor of serving the Lady or as a means to forgive pass sins. Whatever the reason for his decision, once a Knight has taken it upon himself to become a Questing Knight, he is required by law and custom to relinquish the use of a Lance, a symbol of his duty as a former Knight, and instead would forever use the Sword as a means of enacting his deeds, battling the hardiest of foes he can face.

He is also required to relinquish all of his worldly possessions, his titles, his domains, and even forsake ties with both family and kin. He would then institute an heir or Knight who shall fulfill his former duties and administrate over his former realm. Once all is set in motion, the Knight would pack all that he requires for his journey, and set on the world to seek both deeds and glory in his quest to gain the attention of the lady

The Grail Knights are the ultimate Human warrior, a Knight who is the total embodiment of chivalry and justice, and the holy guardians of the mystical Goddess, the Lady of the Lake. Amongst the best Knights in all the lands of the Old World, these holy warriors are a figure that all Kings of Bretonnia are required to become should he wish to rule his Kingdom. To become a Grail Knight you must prove yourself worthy by enacting magnificent deeds and drink from a holy chalice that is blessed by the Lady of the Lake. To do this, a Knight of the Realm must take on a Grail Quest and thus become a Questing Knight. Questing Knights travel the world, much like the Knights Errant, to ferret out injustice and defeat enemies to gain the Lady's attention. Only when a Questing Knight has proved his valor and purity beyond all doubt does the Lady of the Lake appear to him in a vision, rewarding him not only with the sight of the Grail but also permitting him to drink from it.

Very few are allowed to drink from the Grail, the holiest of Bretonnian artifacts, and only those knights of unblemished purity survive a taste of the blessed waters from the chalice. Those who drink from the mystical chalice are changed forever, granted lifespans many times that of normal men, as well as other, stranger gifts. Their dedication to the ideals of chivalry becomes absolute, and most shine with a Fay light. This light fades over a few days after the knight drinks from the grail, but it may brighten once more when he is fighting particularly bravely for the Lady of the Lake. From that moment on the knight is irrevocably committed to the service of the Lady and the Grail, a bond that can only be broken by death.

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