Batman Smash Bros. Stage Conversations


Hello readers, if you do not know, I wish, I reeeeeaaally wish for Arkham Batman to be in Smash Bros. I know that Batman didn't debut in a game but ARKHAM Batman didn't, an incarnation so it must count. I realized that Arkham Batman for Smash is likely one of the most realized fighters out of everyone, especially since the Arkham incarnation appeared in a sidescroller which was Arkham Origins, Blackgate- the possibilities are endless!

I...haven't thought of everything but the possibilities are endless!

This is if Arkham Batman was a third party character. He would have his own stage, which is Arkham Asylum, obviously. If you do his taunts here like Pit on Palutena's Temple, you can activate a call between either Time Drake Robin, Oracle or Alfred. I'll describe all of Batman's moves...I mean...ALL of them but I can't describe the Arkham Asylum stage, but you ride of the Batwing.

I'll be using the Smash Bros 4 roster for this one, including the DLC characters. I miss Wolf, Snake, and the Ice Climbers. I really do miss them, hope they can make it back in next Smash.

(With Nepgear, Simon Belmont, and Marie Rose as guest stars)

Anyway, I'll describe the moves of Batman now, different from my usual writing format.

I can't say STORY IS NOW because this basically isn't a story, right?


Neutral Attack: Punches twice quickly, then twists then punches enemy, then elbows. He can do an infinite attack where he punches repeatedly as if he is punching an enemy is stun like in the Arkham games.

Side Tilt: Does a wide horizontal kick.

Up Tilt: Shoots Remote Electrical Charge.

Down Tilt: Slides on floor, doing damage and covering some distance.

Dash Attack: Jumps and uses one leg to kick in midair.

Side Smash: Punches with open palm.

Up Smash: Throws a sonic batarang upwards.

Down Smash: Uses Electric Gloves on the floor which was stun nearby fighters.

Neutral Aerial: Back flips his entire body as a kick in midair.

Forward Aerial: Tries to punch downwards in short range, which meteor smashes if hit.

Back Aerial: Uses batclaw backwards, hits opponents in a decent distance

Down Aerial: Causes an animation of him to dive to down quickly, if he lands on the ground, it causes damage in both sides.

Grab: Uses batclaw to grab enemies from a distance, can grab ledges with it.

Pummel: Begins punching enemy in the face.

Forward Throw: Tosses opponent forward like his combo special which tosses opponents at others.

Back Throw: Swings opponent around for a bit then tosses behind him like his combo special.

Up Throw: Tosses opponent in the air and uses Remote Electrical Charge at them.

Down Throw: Performs his Ground Takedown at the opponent which causes damage.

Standard Special: Quickfire Batarangs

Batman tosses three batarangs in quick succession at the opponent, causing light damage.

Side Special: Freeze Blast

Batman tosses a Freeze Blast in a distance, which causes a frozen state upon instant contact.

Up Special: Bat Glide

Batman jumps high into the air and spreads his cape over, then can use the ability to glide.

Down Special: Smoke Bomb

Causes Batman to take out his character-specific item, which is a Smoke Bomb, causes a white cloud of smoke to surround Batman who can either keep the modified Smoke Ball or throw it at his opponent.

Final Smash: Batmobile

Batman throws a Smoke Bomb on the enemy, trapping them to Gotham where he uses the Batmobile's tank mode, shooting various projectiles at them before finishing them off by running them over.

Causes Batman to uses a Smoke Bomb where then the opponents caught within it is attacked by the Batmobile's tank mode

Down Taunt: Causes Batman to cover his body and partial his face with his cape, as if it were a shadow.

Up Taunt: His gauntlets electrify themselves, giving the image of Arkham City: Armored Edition.

Side Taunt: Causes him to strike his famous midair pose from The Dark Knight Returns.

Smash Taunt: Presses earpiece on the Arkham Asylum stage to call one of his allies.