Disclaimer for entire story: I do not own One Piece. I do not own the various games I mention like D&D or Skyrim.

Thanks to The OC Bro for inspiring this! I loved their story One Piece Adventure RPG; it is what gave me the idea (that and all the Gamer cross overs XD) My RPG game is a mix of DnD and Skyrim, so none of those things belong to me though I did make up all the names of things for feats and stuff.

"These are system messages"


A plane of darkness, a soft warm darkness that tells you to sleep. It's not a scary nor creepy type of darkness, its inviting and comforting… but boring. No matter where I walk or what sounds I make I can see nor hear nothing. My voice is oddly muted, just like it would be on a snowy night. Time does not seem to pass here; I could have been here for only a few minutes or a few years for all I know. I tried focusing on my memories of my life but everything before my death is fuzzy, like trying to view an old black and white soundless movie. I flinch when the darkness is suddenly broken by a white light.

Do you wish to begin an adventure?

Staring in shock at the sentence that had appeared in front of me I looked around then back at the sentence floating in the darkness.

"Well…. Considering there's nothing here… sure?" I respond to it out loud in a hesitant voice. It wasn't a bad place to be after I died but it was boring and I'd always dreamed of having adventures but had never done anything.

Please wait while we load the world…. You may familiarize yourself with the guidebook while you wait.

The sentence changed and suddenly the darkness was no more. I gasped as I stared at the dark starry sky above me; it was so vast! So filled with sparkling stars! I looked down and my breath left me once again. The ocean! It boggled the mind how vast and beautiful it was. Deep below me a coral reef glowed softly in the night, flashes of fish scales and shadowy shapes slowly swam about under the gentle waves.

A thought poked my brain from its contemplation of the oceanic beauty about me and I looked back at the sentence.

"Guidebook?" The mutter escaped me and I flinched as a translucent screen suddenly appeared before me. Its edges were gilded in a golden design of sea creatures.

Guide

Create Character

Curious, I taped the word 'Guide' to see what would pop up. The screen wavered and new words popped. As I read it I got the feeling this was not quite a video game nor D&D either but rather a mishmash of them. It was however definitely a nautical game!

As I read through the guide a few rules stuck in my mind that made me think this wouldn't be as easy as some games. The rest was fairly generic and reminded me a lot of Skyrim and that manhwa The Gamer.

'Leveling up occurs immediately, however stat boosts and skill increases must be done during a rest, or with a teacher. Leveling up fully restores health, stamina and spirit.

Each skill's level you use increases the more you use it, however there is a limit to how high you may level it until certain requirements are met; once they are met the limit is raised. For most skills its level may not exceed that of your level; certain feats and perks grant over this limit.

You may only PAUSE the game once a month. The month cooldown starts from when you un-pause. Status effects stop their timers while in PAUSE status. PAUSE acts as a rest and thus you may allocate any stat points, skill increases, or use or drop any items you have on you. During the PAUSE you may move around but may not interact with the world. Items used during a PAUSE do not take effect until the game is un-paused when they all go off at once. A PAUSE lasts until you un-pause.'

"So I can pause the game? That'll be a good life saver!" I grinned before tilting my head. "But… are there save points or reloads or is this a one shot only game?" I scrolled through the rest of the guide until my eyes caught the words I was looking for.

"On Normal difficulty you may save at certain points and when you die you automatically reload at the last save point. You may not load an earlier save.

On Legendary difficulty there are no save points and death is permanent but the rewards are increased and you start off with a random rare item and are granted access to special perks."

I chewed my lip; I always played normal difficulty on games since I loved the story and adventure rather than making it as hard as possible… but … this was my afterlife! An adventure! Why not take that chance for once? Plus… loot… I did love my loot! And I wonder what would be the rare item?

I took a deep breath and hit the back button; rules were read! Time to create my character!

Pick a race:

Human

Giant

Merfolk

Animal

Oooooooohhhhhhhh. I could be a mermaid! I clicked on each to read their description.

"Giants stand a minimum of 9 feet tall and are known for being great warriors and for their honor and loyalty. They are found almost exclusively in the Grand Line.

"Merfolk are a mix of human and sea creatures. Mermaids are known for their beauty and lovely voices. The tears of a mermaid are said to be a powerful medicine... as are their tails. They are often hunted for such by greedy pirates and nobles. Merfolk are also sometimes called Fishfolk. This often is the case when the merfolk has the legs of a humanoid rather than a fish. Such merfolk are known for their immense strength and resiliency and often feared as monsters.

"Animals; some animals may be born with a larger size and brain than the rest of their species; as such you may play one of these creatures. However you will be unable to talk to other species unless you eat the Human devil fruit."

Grand Line…. DEVIL FRUIT?! That... that sounded familiar… I wracked my brain, pushing through the fog that had surrounded exact details of my life until I reached it. One Piece! It was a manga! I remember loving the characters and world.

Now that I knew where I was, I could decide if I actually wanted to be a non-human. They were... rare if I recall right, or at least rare to the human's thoughts. I think human would be best; I didn't want to be restricted by the sea and hunted for my tears or tail as awesome as being a mermaid would be. And being a giant surrounded by little people would be amusing but also difficult to find clothing or enough food.

Maybe next play through, I thought, if there is another chance. I selected the human option and blinked as the screen changed.

Please pick a difficulty; some options are not available on normal play throughs.

Normal

Legendary

Well I'd already made my decision earlier but I hadn't realized they'd want it so soon! Legendary here I come!

Please vocalize your physical changes

….What? I'd expected the various bars that shifted through options like in a normal game… but this wasn't a game was it? It was my afterlife! My second life if you would.

"3 inches taller." I said to test it out. A strange sensation shivered though my body as my bones stretched and creaked, the muscles elongated and broadened to fill out the new height. I felt like a piece of laffy taffy! It was certainly a weird feeling. I was now... what, 5'8"?

"Muscular!" And I bulked up… like… pro weightlifter status. Bit much that… cool but not what I wanted.

"Umm… leaner muscles, like a martial artist and runner mix?" I asked hopefully getting my idea across. If I was going to be able to change myself I wanted to be fit for once! I mean I'd had abs… like a decade ago when I was doing tennis all week long… I blinked as that bit of information dislodged from the fog. Huh, I used to play tennis. What was tennis again?

I looked down at myself and smiled; much better! I didn't really want to change any other proportions or colors.

"Randomize colors and features." If I was to start over; then I will let the world choose my exact look! Something inside twisted and curled and I shuddered as a brief flash of pain hit. Maybe all at once was a bad idea? I thought as I crouched down to peer at myself in the ocean. The reflection was bad but enough to see my face. I had a strong nose with slanted blue eyes. My skin was a rich dark brown color, the white of my eyes and teeth a startling contrast when I grinned happily. My hair turned out to be shoulder length with small waves kinking the black strands; it was currently pulled into a loose side pony tail. Perched on my nose was a pair of black rimmed glasses. I was now slightly short sighted. I pulled them off and shrugged. Why not keep it? I could still function without them, so it wouldn't cripple me if I lost them.

"Age… 20." That sounded like a good number. Adult but with everything still to go. Something inside of me... changed. It felt like…Like a … like eating some really strong mint actually. It was weird… refreshing though.

"I'm done." I said to the screen and whoever was doing this. "Thank you."

Select Starting Location; each starting location has skills unique to them that may not be gained unless you select them during character creation.

East Blue

North Blue

West Blue

South Blue

Grand Line

Red Line

I know that Red Line was a long stretch of land… Grand Line was an odd place and the rest? I had no clue! Let's just pick randomly!

"West Blue." I liked the sound of being a western girl.

Stats

You have 65 points to allocate. An average human has 10 in each stat. An average giant has 15, and the average merfolk has 13.

Mind: Your skill with thinking, understanding, learning new skills, and resisting Conqueror's Haki are based on this stat. Certain items and skills require a certain amount of Mind to be able to unlock and use.

Body: Resisting pain, how much damage you can take, how much you can carry, your stamina, and how well you can swim are based on this stat. Certain items and skills require a certain amount of Body to be able to unlock and use.

Spirit: Learning, use of and how long you can use Haki is based off on this stat. Certain items and skills require a certain amount of Spirit to be able to unlock and use.

Speed: Your skill with running, using light weapons, and reaction times are based on this ability. Certain items and skills require a certain amount of Speed to be able to unlock and use.

Luck: Luck determines what sort of loot you find in dungeons, random acts of god, and the chance someone will come to help you or give hints towards quests. Certain items and skills require a certain amount of Luck to be able to unlock and use.

Hmmm… I have 65 points and 5 stats so I could round them out nicely with 13 in each to start off with. I'd be an average merfolk strength but as a human. That luck stat made me laugh; random acts of god! Kinda like this whole game ehh? I smile and stat allocating stats, stopping once they are all at 10 and looking at my remaining 15 points. I've always wanted to run fast and since I was doing Legendary I decided it'd be best if I was able to escape bad situations so I bumped my speed up to 15. The rest I spread out evenly so that everything was at 12 with two points left over.

Where to put it… Well since I was going to explore this entire world I should probably put it into Mind. Especially since my mind has always been my greatest asset.

Stats

Mind 14

Body 12

Spirit 12

Speed 15

Luck 12

Accept – Reset

Taking a deep breath I hit accept and waited to see what else would come next; the guide had mentioned feats and skills. Would those be next?

Legendary Perks of West Blue

West Blue is known for its great musicians and historians!

+ 2 skills

+1 Feat

Legendary Perk: +1 Million Beri, +1 Random Rare Item

Please select from the following:

Feats

Ohara Native: You can read the lost language of the Poneglyphs. The World Government has its eye on you: +50 Notoriety.

Prodigy: You are talented and have an innate knowledge of one skill (limited to archeology, music, and singing.) That talent has a Max Skill Level Limit of 5 over your level. You start out with that skill at its max skill level and gain experience in that skill faster.[May only be selected at level 1]

Pirate Legacy: You are descendent of a notorious pirate. +100 Notoriety, + Grandad's Treasure Map, +Grandad's cutlass.

Noble: You are a legitimate child of a World Noble. +100 Prestige, +1 Billion Beri, +2 Slaves.

Skills

Archeology: You can glean information from ruins and bones. Max Skill Level Limit raised by 2 for being a West Blue native: you may reach 2+ your level in this skill.

Brewing: Every good party needs music and alcohol! You have been taught how to brew alcoholic drinks. You start with the recipe's for Sweet Ohara Sake, Sinbad's Sinful Wine, and Sparrow Rum. Max Skill Level Limit raised by 2 for being a West Blue native: you may reach 2+ your level in this skill.

Musician: (pick an instrument) You know how to play an instrument and are no longer tone deaf. Skill Level Limit raised by 2 for being a West Blue native: you may reach 2+ your level in this skill.

Musical Composition: You know how to compose music and are no longer tone deaf. Max Skill Level Limit raised by 2 for being a West Blue native: you may reach 2+ your level in this skill.

Singing: You have been taught to sing and are no longer tone deaf. Max Skill Level Limit raised by 2 for being a West Blue native: you may reach 2+ your level in this skill.

Nice! Free stuff! My eye's scanned the feats and widened. Legendary sure had some good perks! I immediately chose Ohara Native. I'd always loved myths, legends, and history. Prodigy would be nice as would pirate legacy but something about lost languages and searching for lost ruins just appealed to me.

Next up for me to pick from were the skills. I would need some way to pay the bills I guess and the thought of being able to make sweet music resonated with me. And… My eyes scanned the list. Archeology would be nice, except I didn't want to specialize in that. Brewing though… I could… have a ship with a brewery on board! Is that possible? Hmmmmm. I could be a floating bar later down the line! I would brew and perform! Everyone would know of it! My hand moved fast and tapped it. After my adventures I could settle down and play music in my floating tavern!

You have selected for your West Blue Perk

Ohara Native

Singing

Brewing

Accept – Reset

Hitting accept it moved onto the next screen… the actual Feat and Skills selection. This was far more extensive and filled out. It had everything from weapons and instruments to crafting to swimming. I started with 5 skills (not including my perks). One ought to be for fighting, two for sailing, and two for fun.

Weapons, weapons, weapons… hmmmm. Swords? Nah. I do not do well with blades; I always end up cutting myself. Guns? Hmm… Maybe a rifle. Though… My eyes landed upon the bo staff skill. It was a way to defend myself and not kill too many people; I just didn't feel like ending other's lives.

Martial Artist (bo staff)- Grants the starting style of Simple Monkey. Simple Monkey incorporates leaps and long loose stabs. Further training or feats opens up other styles. May be combined with Elemental Martial Art styles.

That sounded… interesting. And a staff was far easier to replace than a gun or sword! One down… sailing skill next.

Meteorologist- You can read the skies and weather patterns and know when storms are coming in and how dangerous they can be. Further training will lead you to be able to predict weather.

Navigation- You know how to use maps, stars, and compasses to guide a ship and figure out where you are.

Sailor (profession)- You know how to rig the sails, steer, and clean a small fishing boat. Further training will lead to understanding more complex and different ships.

Shipwright (craft)- You know how to make and fix small sailing ships. Further training will lead to knowing how to use different materials and more complex ships.

Swimming- You can swim. Further training will aid you in resisting deep sea currents, being able to stay afloat in a river's rapids or during a storm. Devil Fruit users may not have this skill.

Well I already have a craft (singing and brewing) so not shipwright. Swimming is rather important but so is knowing how to find my way, as is actually being able to work on a ship as a sailor. You know what I should pick up Sailor because I have no real idea on how to sail… or anything about the ocean to be completely honest.

So Swimming and Sailor are a must have if I am to be on a boat. Should I use my fun one to instead grab Navigation? Hmm… I spent the next few moments going through the list of skills making a list of all the ones I wanted.

Alchemy: You can brew potions and poisons. Further training will increase knowledge of recipes and different materials.

Appraise: You know how to appraise treasure to get an idea of what it's worth. Further training to increase knowledge and accuracy.

Archeology: You can glean information from ruins and bones. Further training to know on sight which culture was where.

Cooking: You know how to cook simple recipes that involve a stove. Further training to increase deliciousness, use of different or exotic ingredients, and learn more complex recipes.

Diving: You know the basics of how to dive in the ocean.

First Aid: You can bandage wounds and stop bleeding. Further training increases the types of wounds you can help heal and diagnosing what damage has been done.

Fishing: You know how to fish for small fish in lakes. Further training to learn how to fish in rivers, oceans, and sky seas.

Haki (Armament): Also known as Buso-shuki no Haki. Requirements:. Spirit 20 and Body 20. You can use your spirit as armor to defend against attacks or to make your own attacks more potent. Only way to hurt a Logia Devil Fruit user is with this.

Haki (Conqueror's): Requirements: Must have the Conqueror's Feat. Spirit 20 and Luck 20. A rare type of Haki only one in a million can use which grants the user the ability to overpower the will of others.

Haki (observational): "The Color of Observation": Also known as Kenbunshoku no Haki. Requirements: Spirit 20 and Mind 20. You have a sixth sense of the world around them and limited precognitive abilities

Sneaking: You know how to be stealthy. Further training to increase you skill and knowledge of stealth in different situations.

Oh the choices. I've managed to limit it to these few (weapons make up a huge amount apparently!) And as much as I wanted to I can't pick any of the Haki's! Which sucks…. Being able to sense others would be a great boon, I suppose I must wait till later levels. That leaves the rest. There was a huge amount… but I feel these would serve me best for now. I really want to learn the lore of this world so perhaps Archeology. First Aid cause I need to know what to do if I get hurt.

Skills Chosen:

Archeology

First Aid

Martial Artist (bo staff)

Sailor (profession)

Swimming

Accept –Reset

Accept of course… I smiled to myself; this was taking quite some time! But then any good game you always spent lots of time on character creation since it was to be your baby in the new world… though in this case I was my own baby.

The feats section was filled with different things: usually a special attack that had a cooldown or something that granted a permanent bonus. I eyed the Conqueror's Feat but in the end decided to not go that path. I didn't need the Will of D either. I was going to do this as myself without king feats! I mean. I'd probably get strong without it right? And you don't need a D or Conqueror's to be strong. I did the same thing and made a list of all the ones I did want and narrowed it down.

Feats: You may select 1.

Bardic Magic: Your music can inspire people to greatness or wound their spirit. Can keep allies from falling to Conqueror's Haki or running away.

Conqueror's Feat: You are eligible for unlocking Conqueror's Haki once the requirements have been met. You have increased resistance to other's Haki.

Defensive Fighting: You specialize in fighting defensively. Your opponents damage is halved but you deal half damage as well.

Elemental Martial Arts: Your martial arts has developed an elemental aspect to it; when activated it consumes spirit and deals elemental damage.

Loot Senses Tingling: Your ability to sniff out loot and find it is impressive: you can practically hear the gold calling you!

Pirateblood: It's in your blood to sail the seas, adventure and find treasure! You have an innate sense of when a fight or treasure is nearby.

Will of D: You have a D as an initial of your name. You have an additional +10 to your Spirit Stat and gain the Leadership skill. While trying to achieve your Dream, you can inspire others to follow you easier and gain friendship status faster.

There were so many more but these few just called out to me. That Bardic Magic though… Hmm...I think I'll take that. Can you imagine their face when they try to knock out my crew and my music makes us laugh in their face? I recall from my guide browsing that I got a feat at 3rd and every 3 levels after it and got a skill point ever odd level. So at level 3 I can grab that Loot Sense! And I can grind my skills up to their Max Skill Limit outside of using my level ups.

Feat Chosen:

Bardic Magic

Accept –Reset

Finally! I sigh as I tap accept and watch as the world shifts around me and an island appears in the distance before speeding ever closer… or was I speeding towards it?


Your Character

Jasmine

Reputation: Neutral -50 ( Notoriety: 50 || Prestige: 0)

Health 260 Spirit 1200 Stamina 1200

Stats

Mind 14

Body 12

Spirit 12

Speed 15

Luck 12

Feats

Ohara Native: You can read the lost language, the Poneglyphs. The World Government has its eye on you: +50 Notoriety

Bardic Magic: Your music can inspire people to greatness or wound their spirit. Can keep allies from falling to Conqueror's Haki or running away.

Skills

Archeology: You can glean information from ruins and bones. Further training to know on sight which culture was where.

Brewing: Every good party needs music and alcohol! You have been taught how to brew alcoholic drinks. Max Skill Level Limit raised by 2 for being a West Blue native: you may reach 2+ your level in this skill.

First Aid: You can bandage wounds and stop bleeding. Further training increases the types of wounds you can help heal and diagnosing what damage has been done.

Martial Artist (bo staff)- Grants the starting style of Simple Monkey. Simple Monkey incorporates leaps and long stabs. Further training or feats opens up other styles. May be combined with Elemental Martial Art styles.

Sailor (profession)- You know how to rig the sails, steer, and clean a small fishing boat. Further training will lead to understanding more complex and different ships.

Singing: You know how to play the violin and are no longer tone deaf. Skill Level Limit raised by 2 for being a West Blue native: you may reach 2+ your level in this skill.

Swimming- You can swim. Further training will aid you in resisting deep sea currents, being able to stay afloat in a river's rapids or during a storm. Devil Fruit users may not have this skill.

Inventory

Brewing Recipes: Sweet Ohara Sake, Sinbad's Sinful Wine, and Sparrow Rum

1 Million Beri

+1 Random Rare Item

Start Tutorial – Reset

I raised a finger, took a deep breath, and hit Start tutorial. It was time to begin my adventure!

Author's note: After this all character sheets will be placed in a separate story. I prefer to have my stories flow better and having character sheets really detracts from that. I will leave a note like this [[Ch # Bob]] in my story and the story Character sheet's in my profile will have a chapter listed Ch # Bios and each bio appearing in said chapter. At the bottom of each chapter if there's been a change, I'll list Jasmine's character sheet.

Note on how Leveling up, Health, Spirit and Stamina work.

Health =10*( mind)+10*(body)+ feats +level up increases

Spirit= 100*(spirit)+feats +level up increases

Stamina= 100*(body)+ feats +level up increases

Leveling up:

When you level up you get +1 stat point.

Every odd level (1, 3, 5..)+1 skill point

Every even level (2, 4, 6,..)+50 Stamina, Spirit, or Health

Every 3 levels (1, 3, 6, 9 …) +1 Feat

Every 5 levels( 5, 10,15…) +1 New Legendary Skill/Feat/Item

Leveling a skill: you use it. The more you use it the more experience you get in it. (think Skyrim) however you cannot reach a level greater than your own (unless you have a feat saying otherwise)