BASIC INFORMATION

Full Name: Nirvos Veuillet

Nickname(s) or Alias: Nir, Strategist Knight

Gender: Male

Species: Pitch

Age: 17

Birthday: 19th November

Sexuality: Heterosexual

City or town of birth: Small village in the West

Currently lives: Ken

Languages spoken: English, Pitch

Native language: English

Relationship Status: Single

PHYSICAL APPEARANCE

Height: 5'4"

Figure/build: Lithe but built

Hair colour: Bioluminescent blue

Hairstyle: Long and wavy

Eye colour: Bioluminescent blue

Scars/distinguishing marks: None

Preferred style of clothing: Armor

PERSONALITY

Personality: Nirvos is calm yet valiant. He is always courageous and heroic, facing impossible odds in stride. He has the utmost faith in his allies and, though he may not agree with all of their decisions, he believes in their integrity. A compassionate and trustworthy man, he is easy to be on good terms with. He believes in virtue and justice. However outside war, he is a very reclusive individual. A shy person, it seems to have stemmed from the lack of friends from his childhood. Once he knows a person well enough, his friendliness is revealed and his impish and mischievous side kicks in.

Likes: His horse, literature, woodworking and traps.

Dislikes: Traitors, bandits, pirates and goblins.

Favorite colour: Blue

Hobbies: Weapon practice

SKILLS

Talents/skills: Singing, combat and strategist

COMBAT

Peaceful or aggressive attitude? Balanced

Special skills/magical powers/etc:

Floating - While he is capable of doing such, he prefers to walk since he was raised on how to walk.

Sonic screams - A basic defense tactic that all Pitchs can do. A piercing screech that can be used as an attack or just as a useful distraction to get away from tough enemies. This has served well for his stratagems.

Enchanting singing - Nirvos is still a bit young and is still learning so his songs aren't quite as powerful as the others. But for now he knows two songs. One creates realistic illusions in front of the onlooker but the hallucination will only hold for as long as he's able to concentrate on it since doing so can quickly drain his energy. The other song that he sings creates a rare type of gem known as a Luminari Stone. He normally doesn't mention this ability however because being able to create valuable gems practically out of thin air might easily attract the attention of those who would want to take advantage of his power for their own gain.

Light manipulation - The portion of him that is made up of light he's able to control its brightness; dimming it so as to blend in better within nearby shadows or even make it brighter so as to create a blinding light around her. Though this takes up much more energy than when simply dimming his light. This was one of the reasons why he wore armor.

Weaknesses: Although Pitchs are made up of both darkness and light they really are made up of more darkness and therefore are more nocturnal creatures. They thrive off the light of the moon but not so much from the sun. Since sunlight is much more intense than moonlight it can actually quickly drain their powers and even give them burns if they're exposed to it too long. However by wearing a specially designed stone, like the one Nirvos wears around his neck, they can move about throughout the day with no problems. Though this can be a disadvantage as well. There's always the possibilities that they may lose the stone or someone might take it away from them. Either way, being in daylight without their stone can render them completely helpless because they'd eventually lose even the energy to float, their legs being almost useless since they never walk so they'd be extremely defenseless. Their special songs can always normally get them out of a pinch though, but if they were somehow even rendered incapable of voicing their songs aloud then they would really be in quite a bind. Nirvos hides the stone really well because he hides it underneath his armor.

Weapon of choice (if any): Moonlight Reaver, his sword

FAMILY, FRIENDS AND FOES

Parents: Deceased

Siblings? Relationship with siblings?: Deceased

Other Important Relatives: Unknown

Partner/Spouse: None

Children: None

Best Friend: Gareth May, a former slave who was rescued by Nirvos. To repay him in kind, he allowed Nirvos to stay with his family in his cottage. Gareth works as an engineer.

Other Important Friends:

-Iosef Yago, a former scholar from the old days. He was the one that taught Nirvos the art of war.

-Christopher Ballis and Hanzer Padume, two former slaves that went on to serve under Nirvos's militia. After the disbandment, Christopher works as a courier and Hanzer began his own bar.

-Claudia Levantine, Nirvos's former superior officer. Having worked together against a pirate fleet, Claudia had put in a good word for Nirvos.

Acquaintances:

-Celestine Lucross, the high queen and goddess of Eostia. She had personally paid visits to him three times and managed to earn Nirvos's loyalty. However, it seems rather distant because of Nirvos's duties.

Enemies? Why are they enemies?

-Nhuvasarim, a cult that worships the demoness Laharah, they have tortured a majority of Nirvos's men. Currently in hiding, they were the reason why Nirvos disbanded his militia.

BACKSTORY

Childhood and training:

Nirvos was born in a village up in the West. Adopted into a family of farmers, he had an older brother and a younger sister. Because of how different he was, Nirvos was considered to be an outcast. However, he had dreamt of becoming a knight one day. During a fishing trip, his village was attacked by a goblin infestation. When he came back, everything was gone, especially his family. Burning with vengeance, he began to wander around Eostia until he stumbled into a weapon master. Telling him his motivations, the old warrior took him under his wing and began to train him with multiple weapons. However, he became hot-headed and challenged his master to a duel due to his stemming desire for goblin blood. Defeated and beaten soundly, he was taught humility and became the compassionate person he is today. Satisfied, the weapon master had sent him to a scholar, who taught him the art of war. When it came to tactics and formations, Nirvos studied each and every single one of them. He had realized that he enjoyed learning.

Goblin infestation:

Nirvos made his start by handling with the goblin infestations. Armed with a short sword and rusty armor, he had handled the goblins with the knowledge of traps. Over the time, he would pick up weapons and use them to combat the goblins on their own. He had suffered minor wounds, but his prowess in combat and strategy grew.

Bandit subjugation:

Once the infestation was cleared out, he began to help out at refugee camps to help them build their homes. The only thanks he needed was a bowl of food and a cup of water. With bandits on the rise, the refugees were unable to do anything. Nirvos took the task to fight against the bandits. One battle involved a decoy and an arbalest. Needless to say, he was victorious against them. Once the bandits have cleared out, he began to help the refugees to build their homes and used the bandit forts as resources to build. Over the time, he had gotten better equipment.

Barbarian raids:

Barbarian tribes began to harass villages everywhere. With food being lost easily, villagers were losing income. However, it became an even bigger problem when they began to demand women. One negotiator even ended up dead when his head was sent back to a village. Realizing that they were ruthless, Nirvos took the task to fight the barbarians. With his tactics, he had lured them with taunts and had them fall into pits. Once the barbarians were repelled, Nirvos returned to his master's home to mourn for his death. From his master's will, he had inherited the signature gold armor he is now known today along with the sword, Moonlight Reaver.

Gladiatorial pits and Nirvos's militia:

Once Nirvos had finished tending to personal matters, he had heard of an underground slave market that was using slaves to combat each other in a colosseum. Even corrupt nobles were in on it. Disillusioned with the society, Nirvos went undercover as a slave to bring the operation down. Horrified that the slaves were being slaughtered by well-established gladiators, Nirvos's resolve made him climb the ranks. When not fighting, he trained the slaves into warriors and boosted their spirits. Soon, the time was right and a riot was instigated. The slave masters were killed and the slaves were free. While some of them returned to their homes, others followed under Nirvos's leadership and became a militia.

Pirate wars:

Reports of the sea being blocked by pirates went to his ears. Realizing that these pirates were taking resources from outside Eostia, Nirvos took up the task and lead his army to a war on the high seas. There, he had met Claudia Levantine, a bodyguard and knight of the goddess Celestine Lucross. While initially distrusting of Nirvos, she eventually agreed to a temporary alliance against the pirates. Navy battles were a disadvantage to him since his army's boats were smaller and weaker due to a lack of resources. However, his strategic mind was able to make up for it as he was able to aim for the enemy ship weakspots. One of the stratagems involved using a well-executed pincer formation and a volley of fire arrows. Eventually, the pirates surrendered and a negotiation was in place. They eventually were sentenced to protect the border of Eostia.

Nhuvasarim and disbandment:

A cult was spotted in a northern town, where they worshipped the demoness Laharah. Nirvos and his army eventually began to investigate the town. Unfortunately, a majority of his men were abducted. Alarmed, Nirvos began a night search. Using the same tactics he had used against the goblins, he eventually fought back against the cult members. Nirvos had found his kidnapped men tortured and bled to death. Even worse, a few cult members had fled from the town and were still in hiding. Distraught, Nirvos disbanded his militia and continued to wander around.

Celestine Lucross pays three visits:

News of Nirvos's army being disbanded had spread. Celestine had inquired Claudia about the man himself. Claudia had told her about Nirvos's prowess in battle, strategizing and courageous leadership, but also added that he was a reclusive person. Curious and with the war against Olga Discordia becoming intense, Celestine decided to pay him a visit personally.

Meanwhile, Nirvos had spent his days training and studying in a small cottage owned by one of the former slaves from the colosseum. When he was free, he helped with the farming. However, he still wore his old armor due to his identity as a Pitch.

One day, Celestine had arrived at the cottage he was staying. Claudia was reluctant to protect Rad in Celestine's absence, but initially did so. Celestine had knocked and out came not Nirvos, but a family. The family revealed that Nirvos was away on errands. As she spoke with the family, they were amazed by her humility and respect. Disappointed but determined, Celestine left. The next day, Celestine had returned. However this time, it was Nirvos's former comrades that came out, waiting for Nirvos and the family to return just to reminisce on good ol' times. They had told her that Nirvos was busy taking the family on a boat trip. They eventually questioned her intentions about Nirvos's recruitment, but they admired her sincerity. Undeterred, Celestine had left.

The next day, Celestine made another visit to the cottage. Finally, Nirvos had answered the door. When they began to discuss matters, Nirvos recalled on how he was told that Celestine had tried to visit him personally. Impressed by her perseverance and patience, he had accepted and joined her in combatting Olga's dark forces.

Service under Claudia:

Equipped with his trademark equipment once more, Nirvos served as an officer under Claudia. He undertook both military and administrative duties whenever one of his fellow officers were busy. Nirvos never saw the Seven Shield Princesses as he volunteered in quelling the bandit riots. When the Viceroy of Lucull (the ex-capital of Eostia) declared independence thanks to Olga's aid, Claudia was asked to lead the attack. Nirvos used another means of strategy and helped Claudia take back Lucull without casualties. Later, they would go on to reinforce Ansur and execute the viceroy.

When reporting back, Claudia claimed that it was Nirvos's strategies that helped them with a decisive victory and recommended a promotion. Celestine rewarded Nirvos the position of head strategist.

ABOUT PITCHES

A feral type of creature composed of both darkness and light and a distant cousin to the Siren species. As ethereal and innocent as their first appearance may seem these creatures harbor a large amount of darkness behind their harmless guise and can be highly dangerous and even deadly. Though some just a little mischievous and may simply harass travelers that are unlucky enough to draw their attention. Much like their Siren cousins, Pitchs sing songs that cause special effects but each individual Pitch's song does something different and some Pitchs even learn more than just one song. Some Pitch's songs being more malevolent in nature than others. Their songs aren't only for mischievous purposes however but it is also how they communicate to one another through their singing, whistles and other sounds with very few of them knowing much English. Which lends to them being referred to as "Pitchs", as in tones or a type of sound. So if you find yourself in the middle of the forest and you think you hear whispering, giggling or even distant singing in amongst the trees, you may just be in the presence of a Pitch. And depending on the Pitch, it may be harmless and simply curious as to what you are and what you're doing. Or this alluringly misleading creature's song just may be the last thing that you ever hear.

Extra info:

- All Pitchs have an innate sense of curiosity and can be easily distracted by simple strange new objects, especially shiny things. However, Nirvos has lost this habit because of his discipline.

- If you get close enough to notice, though it's probably not a good idea to get too close to these creatures, Pitchs have a mouthful of fanged teeth and razor like claws that they also can use for attacking. So watch out!

- With their large ears Pitchs have exceptional hearing. But it can also be a disadvantage if there are any noises around that are too loud.