This is the Appendix page that will have the lists of the character's stats and the items. (I may have overdone Abaddon's abilities a bit, but he does need to be on par with the Overlord equivalent of at least a level 60 when combining his wizard spells and New World spells, which is much more powerful than just one magic or the other.


Characters:

~Name: Abaddon Noire (aka Harry Potter)

~Race 1: (Level 15/50) Human

~Race 2: (Level 45/75) Demon (Draconian Imp)

~Locked in: Hybrid (In beta)

~Age: 15

~Karma: Chaotic (-50 -150) Total: -200

~Class 1: Human Wizard (Mage: Magical Core Type)

~Class 2: Draconic Imp (Mage: Glyph Type)

(Note: All experience goes to the magical core that was used in combat)

~Status Effects: Magical Core Seals destroyed.

Horcrux Destroyed via Natural Occlumency

~Jobs: Inhabitant of Nazarick, Prankster

~Titles: Potter, The-Boy-Who-Lived, The Burning One

~Familiars (1/2):
Hedwig (Snowy Owl)

~NPC's Created: (0/1)

~Abilities: Immunity to venom (cause: basilisk venom), faster healing (cause: phoenix tears), Parsletongue (cause: genetics), Enhanced senses, intelligence, durability, and strength; light protection against Holy magic (Phoenix tears), Petrifying Gaze (cause: basilisk venom), immunity to fire created by anything lower than a [5th Tier] Spell. Night vision and able to sense nearby entities by scent. Shadow Walk [Tier III] (Ancient Tomes).

-Draconic Scales [Natural Trait]
Due to naturally forming dragon scales upon his body, Abaddon's skin cannot be broken by any weapon [Tier V] and below when the part of his body that is hit is in it's demon forme.

-Magical Fusion [Natural Trait]
Can create new spells by combining attacks from both aspects of the hybrid. If done so, the power of the spell acts as if the user is at the average level of both sides of hybrid.

-Occlumency [Natural Trait]
It is extremely difficult for any mind control magic to be placed on Abaddon, allowing only [World-Tier] items to possibly take control. The ability is further originated from his demonic powers.

-Shadow Abilities:
-Shadow Walk
Can leap through shadows, reappearing by anywhere that has shadows.
-Shadow Grab
Restrain enemies by manipulating their shadows into pitch black chains.

-Burning Soul
Every flame based ability is raised by at least 1 tier because Abaddon's flames are hotter than normal. (Cause: Fiendfyre Infused Core)

~Skill Trees:
Wizard (Level 17)
Demonic Mage (Level 10)
Runic Master (Level 12)


Items:

{Relic of Reincarnation}

Tier V Stone of the dead. Can be used to speak with the dead or assist in Necromancy, if so desired. Necromancy can only be used on non-sentient creatures. Can also speak with the dead, although only Players and NPCs, no other creatures.

{Elder Wand}

A Tier V magical foci (Wand) that can boost one's magical attack by 50%, cause them to not be affected by spells as much, and regenerate mana at a more rapid rate.

{Invisibility Cloak}

A Tier V cloak that can block the user from being seen or sensed by any weaker magic, so long as they fit the cloak. In the wizarding world, it is known as one of the Deathly Hallows, a tale about the three items supposedly made by Death.


Wizarding Spells:

Expelliarmus - Disarm the opponent. (Min. Level 1)

Bombarda - Create an explosion (Min. Level 5)

Variants - Maxima (Strongest)

Protego - Create magical shield (Min. level 1)

Variants - Ignis (Fire) - Maxima (Strongest) - Reducto (Reflective)

Accio - Pull item or entity towards user

Depulso - Banish an item or entity away from user.

Diffindo - Fire an invisible blade that dissipates after hitting a solid object.

Avada Kedavra - The Killing Spell. When the target is hit, they die. It separates their soul from their body, forcing an early death. It is unlike the dementors, as they simply remove it from the body, which leaves the body alive in a soulless state. This rips it forcefully from the body, stopping all bodily functions. (No Min. Level, it only requires a large amount of magical power and the caster needs to actually intend to kill the victim)

Imperio - Absolute Control Spell. Will take over the mind of the victim, putting the caster in control. It can be broken by the victim if their mind is strong enough, but very few are able to. Occlumency is the best bet to prevent it from affecting the victim. (No Min. Level, just the will to keep the victim in control and the magical strength to keep it running)

Crucio - Torture Spell. It causes the victim to feel as much damage as they can possibly feel, and can be held for as long as the caster wishes. The amount of pain felt is equal to the amount of hate towards the victim. (No Min. Level, it requires the magical strength to use the spell, and pure hatred towards the victim and the determination to cause them pain)


Glyph Spells:

NOTE: Fire spells that are used are boosted by at least 1 Tier, up to 3 depending on the spell. The Fiendfyre that is infused within Abaddon's magical core is hotter than most fire spells below Tier VI, and his core can grow, meaning his internal flames do as well.

Available Spells and Levels at which they are unlocked:

Fireball, Level 5 [Tier I] (Now [Tier II]) -Greater Fireball, Level 15 [Tier II] (Now [Tier III]) - Hellfire Orb, Level 30 [Tier III] (Now [Tier IV]) - Fiendfyre Flame, Level 50 [Tier V]

[Active Natural Trait]: ~Weakening Gaze [Tier I] - Hypnotic Gaze [Tier III] -

-Effects (If under full effect): Slowness (Duration: 600 seconds)/Poison (Duration 200 seconds)

Burning Blades, Level 10 [Tier I] (Now [Tier II]) - Burning Blades: Scythes, Level 25 [Tier II] (Now [Tier III]) - Burning Blades: Hellfire Scythes, Level 35[Tier II] (Now [Tier IV]), Burning Blades: Demon Lord Scythes, Level 50 [Tier V]

Suffixes:
~Hellfire (Exponentially Increased Burn Damage)
~Demonic Rage (Exponentially Increased Unholy Damage)

Demon Abilities:
~Demonic Toss [Tier I] - Demonic Hurl [Tier II] Throws enemies farther away depending on which ability used.
-Variant: Demonic Shove [Tier II] The variant of the Demonic Toss tree is meant to force enemies away rather than to injure them by throwing them at an object.

~Demonic Eruption [Tier IV]

~Demonic Slam [Tier I] - Demonic Crush [Tier III] Downward moving gravitational fields, meant to crush an enemy against the ground, dealing damage over time.


Composite Magic (Ooh~ Fancy! A description of the difference between normal spells and these will be put up eventually):

-Incendio Infernum

Burning Hellfire, equivalent to a [Tier V] flame spell, but with wand-based magic. Essentially Fiendfyre, but much more controllable.