Hey guys, The Oblivion Overlord here.

Now I changed a few things, and a few things were big things. So hopefully it doesn't surprise you as much.

At the end if you think what the hell man. Am I going for overkill. I will answer that question at the end.

Disclaimer: I own nothing.


- Empyreon Field Manual -


Empyreon War Assets: NOTE: It is advised to bring back the assets to prevent reverse-engineering.

MARINE CORPS:

Empyreon Marine: (War Pig/Sons of Korhal Skin)(Green visors swapped with bright red ones instead.)

Equipment: EMC-400 Powered Combat Suit: (Empyreon Marine Corps) A hard shell made to withstand a lot of light gun fire and some heavy gun fire, cannot handle any type of anti-armor attacks. It has a stimpack system not included in the old EMC-300. Gives the user increased strength, speed, and a battle computer to keep track of enemies.

C-14 "Impaler" Gauss Rifle: A huge rifle capable of firing 8mm slugs at incredibly high speeds. A sheet of 3 inch neosteel is easily broken by these rifles. Ammo comes in several versions, Jacketless, neosteel tipped, Incendiary, and Shredder rounds. Is big enough for both an armored wearer to use and also a non-armored wearer though it is not advised. Magic allowed for the clip to hold hundreds of bullets before needing to reload.

For Few:

The FU-95 Anti-Armor Sniper Rifle: (Made up name for Raynor's Rifle) A powerful anti-tank sniper rifle firing 35mm HE or AP rounds using a combination of a Gauss and Railgun system. The rifle has a range of 1500 meters before it begins to be less effective. Wind, drop, and other environmental factors must be taken into account when firing from afar. The boys like to mess with it's abbreviation and called it the Fuck U rifle.

Triple M: (The Mother Mercy Minigun) A heavy minigun used for anti-personnel or anti-light armor, it weighs 150 kilograms and fires 8mm custom cartridges at ten thousand rounds per minute. Magically enhanced ammo box allows it to carry hundred thousands of rounds. (AN: Reference?)

Firebat: (Prometheus Company Skin)

Equipment: EMC-660 Powered Combat Suit: A heavily modified version of the EMC-400 Powered Combat Suit, featuring bigger and thicker armor, taller and bulkier. The EMC-660 is used as tanks or barricades inside bases. The armor is strong enough to withstand a few strong attacks, though two or three anti-armor attacks will kill them.

Perdition Flamethrower: Triple nozzle flamethrowers, with a fuel source attached to their backs and inside the arms of the suit. Grilling enemies is a deadly tactic especially in enclosed spaces. The fuel compound can be improved to spew out hotter bluish white flames rather than the ordinary red orange flames. Magic has been used to create an infinite building compound to give an infinite use of flame.

Marauder: (Special Forces Skin)

Equipment: 5-4 Armored Infantry Suit: Modified from the EMC-660 Powered Combat Suit. This power armor is somewhat denser than it's original counterpart. With good reason as these are front-line infantry, and can act as bullet sponges if needed.

Quad K12 "Punisher" Grenade Launchers: Heavier arms carrying heavier weapons. The launchers carry a builder filled with a crap ton of components capable of building and loading Punisher Grenades into the weapon. The claw on it can be used as a melee tool if needed, but the Punisher grenades are the primary form of attack, high explosive and armor piercing. These grenades can damage armored vehicles and maim biological units. Magic allows for the compartments to have more components to build hundreds of Punisher grenades.

Reaper: (Special Forces Skin)

Equipment: Jump Jet Suit: A very lightly armored, but very mobile suit that uses its jump jets for moving. These suits are only used by those who can use the jump jets to maximum effectiveness as the user is practically naked fighting when wearing the suit. But the mobility is unmatched and capable of scaling high platforms. It has a personal shield, but it is not advised to rely on it for protection.

P-38 Pistol: A light pistol used as a skirmishing tool, or a prolonged combat weapon machine pistol if needed.

D-8 Charges: Demolition charges that can flip a Cruico Tank on it's side and have a powerful shockwave that throws back people and vehicles alike. Is used in demolition missions and bunker busters. Juggling with these is ill-advised. Especially rumors flow around that some mages made these stronger.

G-4 Cluster Bombs: Anti-Infantry grenades, a single G-4 can also cripple a vehicle if tossed into it. Also not advised to juggle around.

KD8 Charges: A more focused modified version of the D-8 Charges. Used for indoor combat and as anti-tank charges. It is debatable if this is alright for juggling.

Medic: (Field Response Theta Skin)

Equipment: EMC-400 Powered Combat Suit: -

Aegis Shield: Equipped on their right arm. The Aegis Shield is the only means of defense and only defense the medic has, not including a revolver on said shield. The medic's use is primarily a support and healer of the Marine Corps.

Stitching Beams: Shoulder and left arm mounted machines mixed with magic allow the medic to fire a glowing green and gold beam of healing energy, used to knit back damaged skin and eradicate any harmful objects lodged in the body of the patient.

SPECIAL FORCES:

Ghost: (Spec Ops from Nova Covert Ops Skin)

Equipment: Hostile Environment Suit: A skin tight suit that is resistant to all forms of heat, cold, acid, and poison. The suit comes with light armor that also has the same attributes as well as a Nyx Cloaking module allowing for invisibility. The helmet has night vision, infrared vision, and the men's favorite, X-ray vision, though the girls somehow managed to edit their cloaking module to interfere with the X-ray vision. It also has a personal shield.

C-10 : A dangerous sniper rifle that is unwieldy to those not trained to use it. It fires 25mm Anti-Personnel or Anti-Heavy rounds, capable of one shot killing biological targets. The rifle is effective at 2000 meters range, though very few can fire a clear shot at that range. It has a laser designator for missile strikes if needed. Comes with silencer and different ammo types.

Psi-Katana: A blade akin to a lightsaber from that sci-fi show Star Wars. It is powered by the mind of the Ghost and a small FCE battery.

Specter:

Equipment: Deadly Environment Suit: Although equally as resistant as Ghost suits, the Specter suits are more resistant to bullets, explosions and the like. As Specters tend to be battlefield kings should they be unleashed on the field. They have a more medium-light hybrid armor, they also have a Nyx Cloaking module, and same vision settings even though they have different helmets than their sneaky counterpart. It also has a personal shield somewhat stronger than the Ghost's.

AGR-14 Rifle: Although old-school, these Specters use it well. These are scaled down versions of the C-14, and primarily used as training weapons for Marine trainees. The Specters version of the AGR-14 comes with a silencer, a scope, holo-sight, bayonet, and different ammo types.

Psi-Blades: While the Ghost holds it like a sword, the Specter has it mounted on their arms. Long and light, the Specters use the Psi-Blades when caught in melee combat, or if they want just want to use it.

MAGIC CORPS:

Mages:

Equipment: EMC-97 Armored Magic Suit: (Empyreon Magic Corps) The Armored Magic Suit is much smaller than the EMC-400, in fact it's more like regular armor on a person. It is heavily runed and enchanted to make the mage be able to split concentration in battle easily. Using magic from the air and from the mage, it generates a powerful personal magic shield to protect it from all sorts of damage, either flame, gunshots, tank shots, explosions, and the like. It's maintained by the mage's concentration.

Psi-Katana: Everything is the same but it can both be powered by the FCE Battery or the Mage's magic.

Magic Level: Green – Yellow

Sorcerers:

Equipment: EMC-99 Armored Magic Suit: Stronger than the EMC-97, it more resembles the EMC-400 in size and increased strength. It also has countless runes and enchantments to make the wearer stronger physically. The personal shield is stronger and can be expanded to cover nearby allies, though this prevents the Sorcerer from doing anything else.

Psi-Blades: Everything is the same but it can both be powered by the FCE Battery or the Sorcerer's magic.

Magic Level: Blue – Red

Warlocks:

Equipment: EMC-101 Armored Magic Suit: The strongest of the Mage Corps armors, it is still roughly the same as the EMC-400 with no outward differences. Though it has a stimpack the same as the marine, but it is filled with potent magic and is to be used as a last resort. The personal shield on this is incredibly powerful.

Magic Level: Gold

MAGIC LEVELS (From Weakest to Strongest)

Green → Yellow → Blue → Red → Gold → White → BLACK

Note: So far only Emperor Hadrian Potter has reached BLACK Level.

CREATURE CORPS:

Combat Oriented:

Goblins: Goblins are warriors at heart, but most do not serve in the Empyreon military normally. Rather they act more like guardians and defenders of banks, and the cities the banks are stationed at.

Werewolves: While deadly in hand to hand combat, they don't have that good resistance to projectiles. It is known they are fast yes, but they aren't fast enough. Most werewolves in the Empyreon Military undergo a rigorous training to increase their already incredible speed to even greater heights. As well as strength and durability training to make them last longer should they be caught in prolonged combat.

Espionage Oriented:

Werewolves: Where most werewolves are brought in, using their wolf instincts they make excellent infiltration agents and assassins. After their training their claws can silently cut neosteel without an infernal screeching sound.

Vampires: Using their lack of blood circulation, they can further 'deaden' themselves by turning off their breathing and melding their movements with the shadows. Making them excellent artists of stealth and espionage.

Veela: While not as quiet as Werewolves and Vampires, the Veela can more act like ordinary civilians and mostly 'coax' "coughSeduceCough" any targets for information.

Agricultural Oriented:

Centaurs: Refusing to use the equipment of the Empyreon, the centaurs of the worlds under Arcana Terra were brought up to be farmers, hunters, and herders. They are one of the most efficient species when it comes to the land, and they allow themselves to use equipment only if it will directly benefit the lands.

Goblins: While also combat oriented, the goblins are more of guardians. They also are one of the leading heads of the Empyreon currency, alongside a few others. Despite their rough attitudes, they are excellent when spotting potential successful business opportunities.

Giants: Surprisingly, the giants are considered peaceful creatures and absolutely abhor fighting. Apparently the Dark Lord Voldemort used a ritual to turn the giants into rage filed beasts of destruction. The giants are the helpers of construction and defenders against most natural disasters thanks to their thick hides.

Mermen: Mermen are fishers, and excellent ones at that. They are also farmers, ones who excel in growing plants that need to grow underwater.

ARMOR CORPS:

Hellion:(Special Forces Skin) A fast moving hover scout car with a long focused perdition flamethrower mounted on top of the vehicle. Capable of transforming into it's alternative mode the Hellbat.

Hellbat:(Special Forces Skin) A slower moving mechanized unit with two large tower shields and the mounted perdition flame thrower fires in an arc in front of it.

Armaments: Perdition Flamethrower: It has two modes, focused and spread. Focused is far more potent and fires in a straight line, spread allows for the flamethrower to spread the damage in front of it in a cone.

Note: In Hellbat mode, the vehicle is much more durable than in Hellion mode.

Goliath:(Bulwark Company Skin) A 12 foot tall mechanized walker that is fast for it's size and capable of kicking enemy infantry and even medium tanks if the speed is fast enough.

Armaments: Triple Heavy Gatling Cannons: Mounted over the shoulders and below the cockpit.(Intentional?) These cannons fire 25mm armor piercing rounds at 50 rounds per shot. Ammo boxes are enchanted to hold more ammo.

MT50-Lanzer Torpedo Launchers: Effective against air targets of all types. A heavy anti-armor missile that travels at high speeds and uses a sophisticated targeting system that makes it follow it's target, or rather tries to follow it's target, daring stunts trick the targeting system as evidenced when the Emperor himself tested it's target lock-on.

Vulture: Not really used much by the military, it is used as patrol bikes, for scouting, or hit and run tactics. The Emperor seems to have his own custom one much to the horror of his wives as he's reckless on the thing. Albeit having fun.

Armament: Fragmentation Grenade Launchers: Using a railgun-type sling, the weapon fires a grenade that when colliding with something, explodes in a rather powerful manner, strong enough to dent good armor. It is favored to use these for hit and run tactics, and can be modified to be a harpoon sling for high speed capturing.

Diamondback Railgun Tanks: A hybrid heavy-medium tank that hovers. It has a speed that betrays it's heavy nature and can fire accurately while on the move. The speed can be increased to make it a makeshift ram due to it's sharp pointed front. These tanks can be manned by one person.

Armament: Eviscerator Railgun: A powerful railgun capable of launching armor piercing rounds at mach speeds, almost piercing straight through armored vehicles and maiming he crew inside. Magic allows for a compartment to be turned into an assembler to build ordnances for the high powered railgun.

Stinger: A fast moving troop hover transport used alongside Hellion with it's back mounted weapons. Used mostly for fast troop transport.

Armaments: (Switchable) 35mm HE Cannon: A cannon that shoots high explosive rounds capable of heavily damaging armor and seriously maiming biological units. Magically enchanted ammo box allows it to fire longer before reloading.

25mm Gatling Cannon: A mounted Gatling gun that shoots at high speeds to shred enemy personnel. Magically enchanted ammo box allows it to fire longer before reloading.

Predator: A mechanized unit designed to resemble a wolf, or a feline predator. This mecha animal is fast and dangerous, militarists refuse to comment when they've been told that some Predator units act like regular dogs and cats when played with. Can be used as anti-personnel, anti-light armor, or even infiltrating assassins if needed. It is AI controlled.

Armaments: NeoTitanium Claws: Sharp, durable, and light. These claws cut through even the toughest of neosteel metal. It is highly advised to stay clear of the claws, it is retractable when not in use.

Laser Tail: Powered with a recharging FCE battery. The tail can fire a focused high energy beam, allowing it to cut through metal with ease.

Warhound: 22 feet tall, this walker is an anti-armor, slight anti-air unit. Capable of kicking infantry and vehicles easily. It is a dangerous hybrid unit.

Armaments: High-rate Rail Gun: (Interchangeable) Firing at speeds resembling a gauss rifle, the gun fires 15mm impaler spikes at high speeds. Used mainly as an anti-tank weapon first, and anti-air second. Magically enchanted ammo box allows it to fire longer before needing to reload. Mounted on the right socket.

Heavy Rail Gun: Fires a single shot every five seconds, but fires a 25mm anti-tank round that cripples vehicles in three shots and kills on the fourth. Mounted on the left socket.

Cyclone Missiles: Small cluster missiles used as anti-air attack first, and anti-tank second. The cluster missiles are capable of either individually locking onto one enemy, or locking onto multiple enemies at once.

Bulwark Shields: Two mounted shields that protects the sides of the Warhound, capable of withstanding high yield explosives and armor piercing rounds.

Crucio Heavy/Siege Tank:(Special Forces Skin) A powerful, and incredibly durable front line tank capable of taking anti armor shots to the face and still be fine. It's incredibly heavy, uses six heavy duty caterpillar tracks, and no normal explosive could knock it on it's side, at best they could just push it. It can switch to an alternate mode called Siege Mode which is essentially a fixed artillery platform that digs in slightly and is even harder to move. It can be piloted by only one person.

Armament: 90mm Crucio Twin Cannons: Heavy tank cannons able to punch through two layers of neosteel hardened plating. Is very deadly against infantry and armored units alike.

180mm Crucio Shock Cannon: Transformed from the 90mm Twin Cannons, the Shock Cannon fires a heavy duty explosive capable of knocking down strongholds in just three shots. These high yield explosives are extremely dangerous to vehicles, and especially infantry.

NOTE: The Crucio Heavy Tank has three separate magic compartments to hold assemblers that create and reload the ammo for the cannons.

Cyclone Missile Tank:(Special Forces Skin) With the same mode of transportation as the Crucio, namely caterpillar tracks. These tanks are far faster than the heavy tank, it is mainly an anti-air and anti-armor second. These vehicles have a powerful targeting system that locks onto an enemy despite them moving fast and even if the cyclone itself is moving.

Armament: Typhoon Blasters: Mounted on the sides of the cyclone's rotating cockpit, the Typhoon Missiles yield high explosives that are extremely dangerous for any kind of unit, biological, mechanical, armored, and even heavy armored. Typhoon Missiles are the ground to air missiles, and are also used in fixed platforms alongside Hailfire Missiles.

Thor:(Special Forces Skin) One of the most powerful creations of the Empyreon. A Marine called it the single greatest creation of mankind, another called it the Overcompensator. When a Thor is out on the battlefield only two options are viable. Throw everything you have at it, or try to run. Over 50 feet tall, these siege walkers are mobile fortresses, nothing can normally stand in it's path. It is piloted by only one person. It's extremely protected that it's transportation to the battlefield is to drop it from orbit in box form for an epic entrance, or a transport to magnetically carry it around in box form and dropping it onto the battlefield.

Armaments: HAMMER Siege Cannons: With two mounted on each arm, these cannons can punch through anything and everything. It's been tested that these cannons can punch through ship hulls if needed be.

250mm Strike Cannons: (Transformable) The four mounted cannons on it's back at it's first setting. A heavy anti-capital ship mode that fires STORM Rounds that are specifically made for anti-capital ship purposes. Can be used against cruisers and frigates as well.

330mm Barrage Cannons: (Transformable) The four mounted cannons at it's second setting. A Heavy Siege mode, aiming at the sky it fires THUNDER Rounds for five seconds in an arc to a designated area.

Javelin Missile Launchers: A missile array mounted on the front of the shoulders that fires numerous anti-fighter, anti-bomber, and anti-gunship rockets that lock on and pursue at high speeds.

AIR/SPACE FORCE:

Viking:(Hel's Angels/Sky Fury Squadron Skin) The Viking is a mechanical air/ground hybrid vehicle. Viking pilots are notorious for being agile and dangerous. Viking pilots can be slow and safe with their transformations. But the enemy needs to be careful when the pilot can shift quickly, that means they are good almost excellent when using it, marking them as more dangerous foes.

Fighter Mode: Using jet engines and propulsion systems to let it hover. The fighter despite it's bulky design is quite fast and a dangerous adversary in dogfights, even in space. It is a heavy but fast fighter jet.

Assault Mode: Transforming into it's alternate mode. The Assault mode turns the Viking into a walker with heavy gatling guns raised and ready to fire. Assault mode is used when the skies are compromised by enemy anti-air, and can shift back to Fighter mode when needed.

Armaments: Twin Gatling Cannons: Two arm mounted or wing mounted Gatling guns that fire 25mm rounds that are armor piercing. Deadly in dogfights, and against ground forces.

MT-50 Lanzer Torpedoes: For the Viking, they can use the missile launchers for both air and ground combat. Even for close-air support if needed be.

Ripwave Missiles: An alternative loadout, missiles when detonated creates a powerful but small shockwave that damages any enemy caught in it. Fatal against infantry, and light air and ground vehicles.

Banshee:(Special Forces Skin) A light gunship used for covert bombing tactics, or close air support. Using a combination of special turbofans, and a special propulsion system. This is one of the first air units capable of flying out into space using it's "Ancient" Tech. Using a separate battery, the Banshee has a cloaking module used to engage in stealth bombing missions or unknown close-air support runs.

Armaments: Twin Gauss Cannons: Using gauss technology, mounted on the nose of the craft is a rotate-able turret used for anti-personnel and light anti-aircraft defense, it fires like a machine gun. It is not the primary weapon but can act like one.

Shocklash Rockets: Shocklash Rockets are the Banshee's primary form of attack, an air to ground ordnance that creates a series of explosions on the area it lands in. Heavily effective against all ground targets, magically enchanted ammo box allows the Banshee to store hundreds of Rockets.

Grizzly Carriers: A large heavy troop transport that can double as a carpet bomber. It can carry up to forty marines sitting down on the sides of the compartment ten each and the twenty in the middle, alternatively sixteen marauders or firebats can fit in the sides and middle of the compartment.

Armaments: Four Hellsworn 30mm Flak Cannons: There are four Hellsworn Turrets on four points on the sides of Grizzly and is used as an anti-air, and anti-infantry gun.

B2-C 75 Pound Concussion Bomb: (Variant One) These bombs are used to clear enemy personnel from landing zones. Creating a large explosion upon impact, the explosion sends fragmentation shards to everything around it, decimating infantry standing next to said explosion.

B4-F 120 Pound PWN Bomb: (Variant Two) These bombs are used for carpet bombing, creating explosions big enough to decimate buildings on impact.

Medivac Dropship: (Special Forces Skin) Is the Empyreon standard troop transport, the Medivac Dropship is the most primarily used due to it's speed and still have a good carrying capacity. Some engineers don't understand it fully due to the engines being powerful enough to allow the dropship to carry a THOR of all things magnetically and still be fine, albeit slow. It can also shift it's inside to become a temporary medical station, giving it's name the MEDIVAC.

Zeus Lander Transport:(Unused Unit) The Zeus Lander is a massive transport, bigger than the Grizzly Carrier, it is used to transport supplies, other cargo, and groups of vehicles and infantry together. The Zeus Lander was designed to allow the precious cargo to quickly eject should the transport be too damaged to go on. One the marines made the slogan for the transport. "Better Injured than Dead."

Armament: Five mounted twin laser turrets: A turret on the nose, on the sides above the cargo doors, on the back, and on top. These rotate-able turrets are only strong enough to fend itself against harassers, but against swarms of fighters it is at a disadvantage.

Wraith: Primarily a stealth fighter, the Wraith is a fast and hard hitting spacecraft capable of crippling capital ships if left unchecked. While being a stealth fighter first and foremost, the Wraith can still engage in regular dog fights, outpacing the Viking with it's speed and slightly vaster maneuverability. It has a separate battery that charges it's cloaking module.

Armament: Gemini Missiles: Anti-Armor rockets, it is not like a normal rocket that it explodes normally, rather the missile explosion is focused in front of where the rocket hits, ensuring maximum damage.

Triple Burst Lasers: Armed with a laser cannon on each of the three wings, the laser cannons fire in an order, one after the other. Ensuring the fighter fires it's weapons consistently. The laser cannons are effective with direct hits, glancing blows are less effective despite being a laser.

Griffon Interceptor:(Wrong Spelling last chapter Sorry!) A very fast space fighter used to intercept any enemy bombers or transports. While not as armored as the Viking, the Griffon makes up for it with ridiculous speeds, even faster than the Wraith.

Armament: Twin Laser Cannons: Armed with a laser cannon on each of the prongs framing the cockpit, these laser cannons are only light and powerful enough to deal with fighters and bombers only. Sure focused fire against a heavier armored foe can work, but it's not advised unless desperate.

Claw Missiles: Working similar to the Gemini Missiles, these also explode in a cone in front of it, just not as strong as the Gemini Missiles and the explosion is akin to an anti-tank grenade only. But it's light enough and faster than the regular missiles for dog fights, and is more than enough for enemy aircraft.

EMPYREON NAVY:

Liberator:(Special Forces Skin) A heavy siege frigate, and the only smallest ship in the navy topping off at 650 Meters in length. It is fast for it's large size, and is used as a support and siege craft. It has somewhat strong shielding but weakens in defensive power once in Siege Mode due to the power requirements of the Mjolnir Cannons.

Armaments: ATA/ATS Laser Cannons: About 8 laser batteries are present on the Liberator, they are used against enemy ships and transports mostly. 4 Turrets.

Hellsworn Flak Cannons: There are ten Flak turrets on the Liberator, used against enemy fighters, bombers, and incoming missiles.

Mjolnir Siege Cannon: Needing to unfurl to use it, these are two large laser cannons that charge quickly before expelling the energy as a powerful laser blast that tears through heavy armor easily. Extremely fatal even from five feet away from ground zero. It is only able to fire in a cone where the Liberator is pointing in the first place. The strength of the Mjolnir is greater than the Battlecruiser's regular laser cannons, but weaker than the Yamato Cannon.

Valkyrie: A heavy cruiser that comes in several variants. The Laser, and The Missile Cruisers. These cruisers while numerous, are support craft for the main guns. Stopping at 800 Meters in length, these cruisers are well armed and well armored. With slightly stronger shielding than the Liberator, these cruisers can take several big hits before going down.

Armaments: Laser Variant: ATA/ATS Laser Cannons: The Valkyrie has about 18 laser batteries, used against enemy ships and enemy transports. 9 Turrets.

Armaments: Missile Variant: ATA/ATS Laser Cannons: Less than the dedicated laser variant, this variant only has 4 laser batteries. 2 Turrets.

MT-50 Lanzer Torpedoes:(Interchangeable) Used for anti-cruiser, and anti-frigate mostly, sometimes anti-capital. There are fourteen launchers.

Gemini Missiles:(Interchangeable) Especially used against Capital-classes, and heaviest of the cruiser class. Uses the aforementioned fourteen launchers.

Armaments: Both Variants: Hellsworn Flak Cannons: There are twenty flak turrets on the Valkyrie, used against enemy fighters, bombers, and sometimes incoming missiles.

WEB-Missiles: There are only six dedicated launch ports for the WEB-Missiles. The WEB Missile is an anti-missile ordnance, while flying towards incoming missiles they detonate to create a hexagonal heated 'web' that detects and forcefully detonates any missiles passing through it's 'web'.

Assault Galleon: The only carrier in the Empyreon Fleet, this ship tops off at 3.5 Kilometers long. These are carriers of thousands of fighters, bombers, transports, soldiers, vehicles, and the like. (Not supposed to have been 4.5) Has a strong shield due to having little need for power to the few weapons.

Armament: Polariton Torpedoes: Only eight torpedo bays are on the Assault Galleon for heavy ship battles should it get caught alone. These torpedoes are slightly stronger than Lanzers by a small margin.

Hellsworn Flak Cannons: There are thirty-two flak turrets on the Assault Galleon.

WEB-Missiles: The Assault Galleon carries twenty WEB launchers on it's hull.

BATTLECRUISER:(Special Forces Skin) The bread and butter of the Empyreon Navy, these are the front line, the primary battle line in space. These are space fortresses that defend the Empyreon and it's citizens. There are four classes to the battlecruiser, relating to the size and armaments. It carries thousands of soldiers and varying classes have crews ranging from 7000, to 12000.

Behemoth-Class: Topping off at 1 Kilometer in length, this is the very first and quite the most mass produced size of battlecruisers, a third rate ship-o-the-line. Crew 7000-8000. The Behemoth has a shield similar to the Valkyrie shield, but weakens whenever charging for the Yamato Cannon.

Armaments: ATA/ATS Laser Cannons: The Behemoth-Class has 24 main laser batteries, 8 heavy laser batteries, and 12 laser batteries. 12 Main Turrets. 4 Heavy Turrets. 6 Minor Turrets.

Point Defense System: There are ten point defense platforms on the Behemoth-Class.

Hellsworn Flak Cannons: There are thirty flak turrets on the Behemoth-Class.

WEB-Missiles: The Behemoth-Class has twelve dedicated launchers for these anti-missile ordnances.

Yamato Cannon: One of the strongest if not THE strongest siege weapon in the Empyreon Arsenal. It charges slowly then fires a superheated ball of highly condensed, unstable, and barely contained ball of energy before firing it at an unfortunate soul. For the Behemoth-Class, they can only use it once before having to recharge it for two hours.

Hercules-Class: Tops off at 2 Kilometers length, these are the second rate ship-o-the-line of the Empyreon Navy. Crew 8500-9500. So far the only ship in the Empyreon Navy with one of the weakest shielding. Primarily due to the Plasma Torpedoes and because the plasma explodes inside the shielding if it's too strong.

Armaments: ATA/ATS Laser Cannons: The Hercules-Class has 32 Main Batteries, 16 Heavy Batteries, and 20 Minor Batteries. 16 Main Turrets, 8 Heavy Turrets, 10 Minor Turrets.

Plasma Torpedoes: Heavy anti-ship torpedoes, the Hercules-Class has twelve torpedo bays. Plasma Torpedoes are capital-class cripplers if fired en masse, plasma condensed into an unstable contained form around a small torpedo whose sole purpose is to carry the plasma ball to it's destination. Once the torpedo makes contact with the ship, the containment field is broken and the plasma explodes, generating a superheated explosion that heavily damages even the heaviest armor.

Point Defense System: There are twenty-two point defense platforms on the Hercules-Class.

Hellsworn Flak Cannons: There are forty-eight flak turrets on the Hercules Class.

WEB-Missiles: The Hercules-Class has twenty-two dedicated WEB launchers.

Minotaur-Class: Tops off at 4 Kilometers in length, these are the first rate ship-o-the-line of the Empyreon Navy and only admirals have command of these mighty vessels. A shield on par with the Assault Galleon, does not weaken in strength when charging the Yamato Cannon. Though is possible to overcharge the shield to tank obscene amounts of damage.

Armaments: ATA/ATS Laser Cannons: The Minotaur-Class has 52 Main Batteries, 36 Heavy Batteries, and 40 Minor Batteries. 26 Main Turrets, 18 Heavy Turrets, 20 Minor Turrets.

Hailfire Missile Pods: There are twelve Hailfire Launchers on the Minotaur-Class. Hailfire missiles are cluster missiles designed for anti-fighter, and anti-bomber use.

Point Defense System: There are thirty-eight point defense platforms on the Minotaur-Class.

Hellsworn Flak Cannons: There are sixty-four flak turrets on the Minotaur-Class.

WEB-Missiles: The Minotaur-Class has thirty-six dedicated WEB Launchers.

Yamato Cannon: The Minotaur-Class Yamato Cannon can be used two times before having to recharge in an hour and a half.

Gorgon-Class: The far from normal size of these titans is 5 Kilometers. The biggest being 6 Kilometers which is the size of the Bucephalus, the Emperor's flagship, and the only 6km Gorgon-Class in existence.. Very few Gorgon-Classes have been made. Gorgon-Class shields are nearly on par with GUARDIAN Planetary Shields.

Armaments: ATA/ATS Laser Cannons: 84 Main Batteries, 52 Heavy Batteries, and 66 Minor Batteries. 42 Main Turrets, 26 Heavy Batteries, 38 Minor Batteries.

J23 Anti-Ship Missiles: There are thirty-eight J23 Missile Launchers on the Gorgon-Class.

Point Defense System: There are sixty-two point defense platforms on the Gorgon-Class.

Hellsworn Flak Cannons: There are eighty-two flak turrets on the Minotaur-Class.

WEB-Missiles: The Gorgon-Class has fifty-two dedicated WEB Launchers.

Nuclear Missile: The Gorgon-Classes have a single SUNSET Nuke on standby. Heavily protected and prepared to deactivate should the Gorgon-Class be heavily damaged.

DEDICATED SHIPS:

Raven:(Special Forces Skin) The Raven is an intelligence gathering, anti-hacking, detection craft. It is used in the SPECIAL FORCES for reconnaissance, infiltration, and espionage operations. Has a cloaking module, and a minor shield. Minor shielding so to avoid energy detection.

Science Vessel: A purely research vessel, thousands of civilians on board the moving space research station only use it for researching and cataloging strange occurrences, events, or unknown artifacts in space. Somewhat strong shielding system, but will break quickly when focused on.

CLASSIFIED: Star Base: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


- Empyreon Field Manual End -


Hey guys! The Oblivion Overlord here.

Yes. I am going for beyond overkill. Especially since it's in the Mass Effect Universe, I made the Empyreon far beyond overkill it hurts and I fucking love it.

Now I should point out before I do the next chapter in the future that despite there being The First Armada, and The Second Armada. Only those two armadas exist, the rest are just small fleets. Even then they are powerful. :D

Harry won't be staying on his ship for long, of course there will be moments with him, his wives, his children, and some other humorous scenes happening.

Another thing is Harry while calm and collected, can still be a bit of a crazy jackass when relaxing… Future evidence being the Custom Vulture bike he rides around the city, scaring the shit out of any unfortunate souls that he passes by.

Anyway, that is all done and over. This is The Oblivion Overlord, signing out. PEACE!