Reviews for Life Is Not A Game
Sultan Asil Arslan chapter 2 . 1h
Hope to see more. Rather disappointing that you abandoned PTSD. Can you make an announcement if someone adopts it? Thanks. Will there still be Justice League or Young Justice in this fic?
kent-jensen chapter 2 . 18h
enjoying
Me Myself and I chapter 2 . 7/20
I can't help bu to wonder what do the various stats rapresent? Endurance determines Health, while Vitality seems to determine the Stamina as well as HP Regen and SP Regen (which seems a bit backward to me, endurance referes to the ability of keeping going before running out of stamina, while Vitality has its root in Vita, which means life... but that could just be me), Intelligence determines the size of the Mana pool while Wisdom determines the MP Regen... but those are the effects that the stats have within the gamer system's mechanics what do they stand for?

Also, being nearsighted reducing intelligence doesn't make any sense and the Hp Regen is way too high, Harry can go from the death's door to perfectly healthy in less than an hour, maybe it should be toned down from X/min to X/hour.

Personally I think it would be better having a system similar to the following:

The base stats are Strength, Constitution, Vitality, Dexterity, Agility, Perception, Willpower, Logic, Intuition, Charisma and Magic. Strength is muscular power, Constitution is how sturdy the body is, Vitality is general metabolism and body recovery, Dexterity is the ability of manipulating objects, Agility is the overall coordination of the body, Perception is how acute the senses are, Willpower is how tenacious or plainly stubborn someone is, Logic is how well structured the thought process is, Intuition is pattern recognition, idea association and leaps of logic, Charisma is personal magnetism, force of personality and the ability of influencing others, while Magic is how attuned one is to magical energy.

The derived stats are Hp [(ConstitutionVitality)*10], Hp Regen [Vitality/hour], Stamina [(VitalityWillpower)*10], Sp Regen [Vitality/min], Mana [(MagicLogicWillpower)*10], Mp Regen [(MagicWillpowerIntuition)/3 per min], Awareness [(PerceptionIntuition)/2], Aim [(DexterityPerception)/2], Reflexes [(DexterityIntuition)/2 or (AgilityIntuition)/2], Composure [(WillpowerIntuition)/2], Focus [(WillpowerLogic)/2], Spell Finesse [(MagicWillpowerLogicIntuition)/4], Spellpower [(MagicWillopwer)/2], Stun Resistance [(ConstitutionWillpower)/2], Poison/Diseas/Bleed Resistance [Constitution], Magic Resistance [(MagicWillpower)/2 or (MagicConstitution)/2]. Health, Stamina and Mana are self explainatory, Awareness is used to spot and search things, Aim is used for ranged attacks with weapons (arcery, firearms, thrown weapons) or throwing a quaffle around, Reflexes is the reaction time, either with the hands (for exemple catching a flying object) which uses Dexterity or the whole body (such as dodging) which uses Agility, Composure is the capacity to keep your cool in face of stress and provocations, Focus is the capacity of mantain concentration despite distractions or how boring the material is, Spell Finesse is the precision of the spellwork while Spellpower is the raw magical strength behind said said spellwork. This are just a few exemples and other combinations and uses are possible, for exemple Occlumancy using (SpellpowerFocus)/2 as base as it is an art that is both mental and magical in nature, or the act of studying requiring Focus to remain concentrated and the student gains (LogicIntuition)/2 xp in the chosen skill every 10min of study.

Generally speaking resistances work similary to the way they work in Dark Souls, the are pool that fill as the status builds up, once full the status takes effect, the build up is reduced by either Vitality (for statuses that affect the body) or (WillpowerIntuition)/2 (for statuses affecting the mind). Stun Resistance is simple, once the is full you are stunned, stun can keep piling up after it reached the treshold meaning that if you keep getting beaten up you are going to stay stunned until the stun level drops below the treshold, stun is recovered from at the rate of Vitality/min. Poison Resistance works differently, the poison effect is calculated with the following formula: [base poison effect]*[poison build up]/[poison resistance] (for exemple a poison that deals a damage of 30Hp/min and has a build up of 50 vs a resistance of 75 will deal 20Hp/min damage, or a paralytic poison that debuff strength, dexterity and agility by 10 and has a build up of 60 vs a resistance of 40 will debuff by 15), the poison is recovered at a rate of Vitality/min (antidotes and magic can be used to neutralize the toxin reducing the build up). Disease Resistance is similar to Poison Resistance with a few key differences, its slower (it works at a rate of X/day instead of X/min), it has an incubation time in which the organism learns how to fight the diseas before it can start counteracting the pathogen and it actively multiplies within the organism (rapresented by its virulence value) resulting in an ongoing battle between the two, the diseas starts with a build up of zero when it infects the host and adds its virulence value to the build up every day, after a few days of incubation in which the diseas builds up unchecked the organism starts fighting the infection reducing the build up by a rate of Vitality/day (the new build up is [previous build up][virulence]-[Vitality] each day), the diseas effect is calculated as [base deseas effect]*[build up]/[resistance] (medicine and magic can be used to add a bonus to Vitality to speed up the reduction of the build up, they can also be used to reduce the effects of the diseas but this doesn't cure it, it merely makes it easier to bear). Bleed Resistance... every time you recive damage from objects penetrating your body (and sometime from blunt trauma), bleeding builds up, once the build up excedes the Resistance you start taking [build up]-[resistance]/min points of damage, bleeding doesn't recover like other afflictions, you either recive medical treatment to stop the bleeding or it is reduced when healing is recived at the rate of one point of build up removed for each Hp healed (note the healing can be mundane, magical or even natural healing, however natural healing is much slower than the rate at which bleeding happen making it unadvisable to depend on it if the build up excedes the resistance). Magic Resistance is used to resist magical effects, how it is actually used is specified in the description of the magical effect as there are too many possibilities to list them all, but generally the resistance's value is (MagicConstitution)/2 if the magic affects the body and (MagicWillpower)/2 if it affects the mind or the soul.

Note, recovery effects take effect at a rate of X per time unit, this doesn't mean that One recives the the whole X points of recovery at the end of the time unit, the recovery is evenly divided over the time unit, for exemple, one has an Hp Regen of 10/hour, that means that he/she will gain 1 hp every 6 minutes, this applies to both beneficial and detrimental effects (poison, diseas, bleeding, etc.)

Yes, I know it's a lot to explain but it doesn't seem that hard to use to me and it gives a much better description of the game's reality than the current system does.

I hope this isn't too much of a bother but I kind of enjoyed writing this down... Either way, keep the story going.
dephunkt chapter 2 . 7/22
ok, you don't need to show the whole stats page once every few paragraphs. once per chapter is fine, and at most twice.
Nikkless chapter 2 . 7/21
this was messy
Guest chapter 2 . 7/19
For the bad eye sight minus intelligence is a bit weird would make more sense as minus Dex but otherwise good start looking forward to more :)
Have a Little Feith chapter 2 . 7/18
Just one thing. Does it make sense for someone with poor eyesight to be less intelligent? Or should they be less dextrous? My bet is that the poor eyesight would take away from Dexterity, as in they have less of a chance of avoiding things like spells or physical attacks. That and it would hinder seeing things up close. So maybe you might want to switch that debuff to dexterity, rather than have it make him less intelligent.
darkpegasuzz chapter 2 . 7/18
Nice chapter, hope you continue it. Judging by the Homo Magi, he is in the DC?
Mr guest chapter 2 . 7/15
Pass on one this. Don't like self inserts at all.
Crywolfseven chapter 2 . 7/17
Pansy not Pancy
Guest chapter 2 . 7/14
It sounds like an interesting idea but, given your current lack of any "Complete" stories, I will wait until this one is finished so I won't need to be disappointed when it lapses into "In(de)finite Hiatus" or continually waste effort having to reread from the beginning to refresh otherwise long-forgotten details.
Vallavarayan chapter 2 . 7/16
... its CUBIC meter. not Qubic!
Yoda900 chapter 2 . 7/16
You made a mistake in your calculations VIT 7-25 not 4 and SP rgen should be 5 as well. Otherwise good story.
rajeshkont chapter 2 . 7/15
Liked it.

Waiting for more.

I feel this Harry is quite mature. I mean, the way you wrote is mature. Many writers claim their Harry is a very mature, but they just make him cold and arrogant.

I feel your Harry has good future.
Devon18 chapter 2 . 7/15
Can't say I'm disappointed that you stop the other stories but I'm looking forward to this one and I hope you continue it
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