Disclaimer: I do not own 'Danny Phantom' or any of the characters, concepts etc. Those are owned by Butch Hartman/Nickelodeon, I believe. I make no claim to anything in this story, it is a perspective with hypothetical scenarios added in.
[AN: And here we are, finally, the final chapter. I've crammed a lot of random stuff into this one, little things that didn't really deserve their own chapter, but that I wanted to explain a bit to myself anyway.
I was hoping to get this up before the New Year, and while I failed in my own Time Zone, I think I will succeed with most of you reading this.
I've also edited and cleaned up a lot of previous entries and added some other little bits here and there. I'll start adding these updated chapter in the next couple of days, replacing 30 chapters takes time after all, but I have updated the first chapter, it now comes with a Table of Contents!
Anyway, on with the chapter! /AN]
Miscellaneous Entries:
The Observant Council:
The closest thing to a united government within the Ghost Zone, the Observants are an enigmatic group of ghosts that act as the ultimate judge, jury and, when necessary, executioner for ghosts.
As their name implies, they prefer to observe events rather than involve themselves, and they will only take action in the direst of circumstances. They possess a limited form of foresight, similar but rudimentary compared to Clockwork's extensive abilities, but it grants them the ability to see the most likely outcome of events, and they will often make decisions based on what they see, occasionally consulting Clockwork when they are unsure.
The Observant Council technically rules the Ghost Zone, filling the void left by Pariah Dark's defeat, and all ghosts are beholden to their will, though few are happy about it. Still, they have managed to keep some very substantial threats from eventuating or wreaking more havoc, such as Vortex and Pariah, so they should not be dismissed as merely impotent bureaucrats.
Danny has as somewhat confrontational relationship with the Observants; they view him as a potential threat, while he despises their unwillingness to get involved and try to improve things. Clockwork's less-than-cordial relationship with them also doesn't help matters.
Regardless, they are a major force within The Zone and you must be aware of their influence. Tread lightly, because there is little that could be done for you if you anger them in some way.
Neutral Ghosts:
There are a number of ghosts that we have had dealings with that are not mentioned here, as they are neither ally nor enemy, and listing them all would be an exercise in futility. If you are ever unsure on how to deal with a ghost, contact one of the other Team Members and they will be more than willing to help you out. As a general rule, do not assume a ghost is hostile unless it actually attacks you or others, and try diplomacy before aggression; many ghosts are relatively harmless, but must still be dealt with cautiously.
The Ghost Sense:
The Ghost Sense is the name given to the puff of spontaneous condensation that Danny and Danielle experience when a ghost enters the area. It is a power unique to ghosts with an ice core, and it is only really noticeable in low-ectoplasm environments, though individuals well acquainted with the abilities grated to them by their cold core can still utilise it, even in the Ghost Zone.
As we understand it, the effect occurs because of how little ectoplasm is found in the human realm, effectively limiting Danny and Daniele's ability to harvest ectoplasm for use in their cores. Ghosts, being composed entirely of ectoplasm 'leak' some of it wherever they go, and so when one of them comes close enough, the halfa's cores can absorb this slight increase in available ectoplasm, resulting in a slight increase in power generation for a very brief period of time, before the power levels even out again. Because of their cold cores, this results in an icy feeling in their throats and a puff of condensation.
The distance from which a ghost can be detected is dependent on how much ectoplasm they 'leak'; powerful ghosts have the most ectoplasm under their influence and so often can be sensed from quite a distance, though Vlad proved it was possible to maintain such rigid control over one's ectoplasm that no leakage could be picked up on. The effect is also reduced if they've spent a large amount of time in the Ghost Zone recently, while it increases the further away they are from a Portal.
Ghost Portals:
Portals are, as the name implies, doorways that link the Human Realm and the Ghost Zone. The portals themselves are tears in space-time which, instead of opening to a random point in both time and space, open to a parallel point in the alternate dimension that is the Ghost Zone.
The key difference is the presence of high concentrations of ectoplasm; it appears that, given a high enough concentration and the right quantum manipulation, a disturbance that would normally affect space-time in our world is diverted to the Ghost Zone, forming a Portal.
There are two major categories of Portals; natural and artificial.
Natural Portals are enigmatic at best, appearing and disappearing seemingly at random, with little rhyme or reason to their patterns, though there are some places that seem to generate them more than others, Amity Park being the most infamous but by no means the only location.
Artificial Portals are something of a technological miracle, proof that dimensional tunnelling is quite achievable. The most obvious type of Artificial Portal is the large standing structure, of which the Fenton's Portal is the only remaining example (Vlad's having been buried to limit his access). Of course, tunnelling into another dimension on such a large scale does have repercussions, mainly that the Portal cannot simply be shut down, as the amount of ectoplasm leaking through from it has altered the Matter/Dark matter/Ectoplasm balance in the surrounding area, and suddenly cutting of that supply may cause a severe destabilisation, and no one particularly wants to find out what the side-effects might be.
The other, less obvious type of Artificial Portal is the temporary portal, such as the one generated by the Fenton Bazooka, but also by ghosts such as Wulf. These more closely resemble Natural Portals in behaviour, but they can be opened at will anywhere in the world, though the energy cost is not insubstantial.
Spectral Reproduction:
Ghosts can reproduce.
This is a fact that has been shown time and again throughout the Ghost Zone, but the actual mechanics of it has been a subject no one was exactly willing to ask about until recently.
As it turns out, it is a rather straightforward process that more closely resembles microbial reproduction than anything else.
A ghost's existence is inextricably linked to their core. It is the source of their power and it houses their neural imprint, everything that makes them, them. As such, to produce a 'child' two ghosts splinter off a portion of their core and fuse it together into a new core, with a combination of their neural imprints and characteristics. The resulting child is truly a product of their parents in almost every way, even their starting appearance is based on an amalgamation of the two parents' residual self images, until their own sense of self develops sufficiently.
The process is quite taxing for the ghosts involved and also renders them quite vulnerable, so this reproduction usually only occurs between relatively strong ghosts in long-term relationships where both individuals trust the other not to take advantage of them in their weakened state.
Blood Blossoms:
Blood Blossoms, or Ectorosa sanguinea, are the only known example of an organism featuring both standard and spectral physiology at the same time, other than Halfas. The plant itself appears to be a strain of Rose that has diverged drastically from other flora, presumably after coming into contact with a Ghost Portal. The plant is only ever found in proximity to Ghost Portals, on both the Human and Ghost sides and the more regular the portal appears, the more prevalent the Blood Blossoms are, though they are still very rare in the Human realm and even more so in the Ghost Zone, as they are culled whenever they are found, due to the violent reaction they cause in ghosts.
Ghosts that have the misfortune to come into close proximity with a Blood Blossom flower experience extreme pain and a near-total loss of control of their ectoplasmic forms potentially resulting in their destruction if they are stuck in the field long enough as the disruption eventually destabilises their cores. It appears that, just as normal plants have developed a range of biological toxins to defend against animals, Blood Blossoms have developed a way to deter ghostly threats, by manipulating bioelectric impulses and its cellular ectoplasm to produce an electromagnetic field that interferes with the similar field used by ghosts to hold and manipulate their forms. Blood Blossoms have also weaponised this passive effect, possessing glands that will, should the plant be damaged, exude a fine, dust-like substance (seemingly derived from their pollen) whose entire purpose appears to be to spread this disruptive field in a protective haze around the plant if something threatens it.
It should be noted that Blood Blossoms have rather little effect on a halfa in their human form, but they will restrict their use of abilities, resulting in extreme pain if they were to try. If they are in their spectral forms, however, then the effects are just as devastating as for a normal ghost.
If you locate any, do not approach, lest you accidentally bring some of its spores back with you, and mark the location so we can alert our allies and let them know to stay away from the area.
[AN: There you go, the last chapter, thank you so much for reading this collection of rambling thought and jargon and I can only hope you found it of some interest.
I'm going to take most of January off form updating my stories, so I can edit, plan and hopefully get some sort of routine going so I don't keep shifting between periods of high activity and periods of absolutely nothing. As I said earlier, I will be updating this story with improved chapters in the near future, hopefully over the course of this week. It will cut down on my extensive Author's notes (like this one) and clean up a number of errors, as well as add some new and expanded information.
Also, like all my stories, if you for one reason or another found an idea of interest in here that you'd like to use in your story, then go for, but let me know 'cause I'd very much like to see how you use it.
Thanks once more for taking the time to read this story and provide me with such epic feedback since I started it, it's been awesome to know that people actually like some of the ideas and explanations I've been coming up with.
Hope to see you back in the coming year. [/AN]