AN: This story is being written based on the one shot titled 'The Coward' written by whitetigerwolf to whom I give thanks for allowing me to do my thing when it comes to this story as it is a really fun concept. Cheers mate.
AN:Maticore does not own the rights to either the works of RWBY or harry potter both properties are still owned by there repecful creaters.
BN: Void here, once again the humble Beta-san!
Ravens' Flight
The Multiverse is an extremely complex thing. It contains every possible variation on a single universe – even ones where there is no multiverse. In most cases, the only difference between universes next to each other is often inconsequential, such as a .01% increase in oxygen atoms, or a rat with an extra toe. In such cases, the presence of the traveller is the only perceptible difference.
In this case, the universe in question would be forced to evaluate its 'structural integrity', as having two of the same entity can cause errors. If the entity in question is judged as being low-risk, then they are accepted and nothing really happens.
If, on the other hand, the entity is judged as high-risk then the foreign the foreign object is purged (called 'entropic cascade failure' by the relevant researchers) or by bringing the two existences into conflict, wherein one is forced to either be assimilated or destroyed.
That is not to say that the universe itself is sentient. It was more in line with a computer, running thousands of programs. In most cases, the computer can run multiple instances of a program, but some –the more unique ones- could only have one instance active at any given time.
It is an ordered thing, running on logic that remains mostly unchanged across a hundred thousand worlds, changing only to accommodate changes in the world itself.
In an obscure corner of the multiverse, where magic flowed in subtle eddies, we find ourselves looking upon a small wicker basket on the doorstep of an unremarkable house on an unremarkable street on a island in the north.
In this basket there lies a little girl, holding in her hands a black bird plushie', loved above all else, to the mystification of her recently-late parents.
The basket containing the girl had been abandoned outside a suburban house at the beginning of November, and as November was want to do, a thunderstorm was brewing. A storm that would cause an event, one that would send ever-widening ripples through two societies, separated by space, time and something other.
When the thunderstorm started, it woke the child, who began having flashbacks of the bad man and the bright green light that had hurt her. This caused her to start crying, and wish that she was anywhere but there, and though she did not truly understand, she wished to escape. And as magic is wont to do when one cannot control it, a wish was as likely to come true as not.
The girls' magic drew open a portal and sent her to a world that would accept her. Unfortunately, her magic did not know of the passenger she bore. So when she arrived in this new world, her acceptance was tainted by the soul-shard that came along. It died, having nothing to support it, the girls' aura -the manifestation of her very soul- forcing it out. But it did not leave her untouched, leaving her with red eyes, an eidetic memory and the ability to understand snakes. These were the 'gifts' the shard left and they would help define her.
xXx
The tribe had been passing by a small, out-of-the-way village when they heard the tell-tale signs of a Grimm attack. The organized quickly, surrounding the Grimm and destroying them in a matter of minutes, with only minor injuries sustained.
Whilst searching the village for survivors to recruit to the tribe, one of the few women in the tribe found a pair of young children, a boy and a girl.
This was a major boon, as it meant that, if they were raised right, they would be loyal to the tribe -and only the tribe. But they would have to be careful, as the tribe was not known as a roving band of lawless marauders for no reason.
First the tribe searched the village, finding anything on them that they could. When that didn't produce acceptable results, the chief called in a few favours with the nearest cities law enforcment to find out who the kids were.
The boy was now identified as Qrow Branwen, lately an orphan, both of his parents were former huntsmen. This was definetly a boon to the tribe as it would mean that he should have a large aura! The girl didn't have much of record, which was strange, considering the DNA on profile said that she was Qrows' twin. They couldn't find a name for her anywhere and the only thing on her that wasn't clothing was a small plush raven toy that she had clung to for dear life. The chief, being a rather disingenuous man named her Raven, after her toy. As a bonus, it also happened to match the naming theme of the rest of the Branwen family, from what they could find.
That was the day that Raven and Qrow Branwen were adopted into one of Remnants' most notorious bandit tribes, beginning a life that would see them amongst the greatest Huntsmen/Huntresses in the world.
AN: and thats the start of 'Ravens flight' based off of 'The coward' one shot i do advise reading the oneshot it is an interesting concept and this story shall be working along the one-shot's timeline just a bit more indepth and detailed(with the occasional twist and dash of orange.) any way i ope you enjoyed the prologue.