I'm new to writing fanfiction, so my only experience is reading and watching as my incredibly talented friendArhiman The Exile writes. For anyone reading my Pay to Win know that I'm not giving up on it. I love Gamer Fics, and I had to try my hand at one.

Disclaimer: Lo and Behold, I don't own Fate/Stay Night, Fate/Zero or The Gamer. I would be a rich man if I did.

As I opened my eyes all that was there to greet me was darkness. Darkness so impenetrable I couldn't even see my hands as I waved them in front of my face. Suddenly a blue screen appeared.

Congratulations, you have been selected to reincarnate with the ability of The Gamer. A skill that is only limited by your imagination.

No fracking way! The Gamer? A power so overpowered that an average high student can outshine those that have been training for their entire lives in only a short few months.

Wait. Does that mean I died? I tried to remember what I was doing before I ended up here.

I remember finishing my work at the office and heading out of the building to sit at the nearby bus stop and then….Gunshots. Did someone shot me? But why? I had no enemies, the only thing I can think of is I was in the wrong place at the wrong time. 'Well, that sucks.'

Seeing as I'm dead and there is very little, I can do about it. I turned my attention back to the screen.

Before entering the world you will be residing in, you must first create your new avatar. We will now begin the tutorial. Please say or think 'Status.'

"Status"

Status

Name:

Gender: Male

Title: The Gamer

Level: 1

Exp Points: 0/100

Health Points: 100/100

Health Regen: 0.1 per sec

Mana Points: 100/100 [Locked]

Mana Regen: 0.1 per sec

Attributes

Strength:1

Endurance: 1

Dexterity: 1

Intelligence: 1

Magic: 1

Luck: 1

Points: 30

Abilities

Gamer Body: (Passive) LV MAX:

Grants a body that allows the user to live in the real world like a game. (They receives no physical damage from attacks only pain for a few seconds and a loss of HP). After sleeping in a bed their HP, MP and all status effects are restored to normal.

Gamer Mind: (Passive) LV MAX:

Allows the user to calmly and logically think things through while maintaining a peaceful state of mind, it also grants an Immunity to psychological status effect.

Magic Circuits: (Passive) Locked:

Magic Circuits are a pseudo-nervous system that spreads itself through the human body and what qualifies a person to be a Magus. Each circuit produces a set amount Od. The higher the quality of the circuits, the more Od is generated.

"You have no name as of now, that will be decided further into the tutorial. For now, please spend your 30 points however you choose."

Magic Circuits…that means the universe I'm entering is Type-Moon. Where people are insane especially those, who use magic! I should be freaking out, why am I not freaking out? Oh… Gamer Mind. Right, that will most definitely come in handy. Moving back to the matter at hand,where to put my remaining points.

I could put 5 in each stat; however, if I learnt anything from the web novel, it's that physical stats are quite easy to obtain. So I'll focus more the mental stats for now. Health seems tied to Endurance and Magic to Mana Regen. The others no doubt do what you would think such as; A higher Strength makes you stronger, or Dexterity makes you quicker.

Okay, let me see if I was right. "Status"

Health Points: 130/130

Health Regen: 0.6 per sec

Mana Points: 100/100 [Locked]

Mana Regen: 1.4 per sec

Attributes

Strength: 3

Endurance: 3

Dexterity: 4

Intelligence: 7

Magic: 7

Luck: 6

Points: 0

So Mana Regen is two times whatever my Magic stat is, the same with Health Regen. I also gain 10 Health points for every Endurance point I added.

Next is to choose your background. There will be perks for every selection. However, some may have detriments. Note this may also affect where in the timeline you are born. So choose wisely.

Jewel Thief:

Born from a runaway of the Tohsaka family. You are considered an outcast to the main branch of the family, someone who leeches of their power and influence. Known for their proficiency in Jewel Magecraft, the Tohsaka's have a relatively large fortune to accommodate their craft. [-50 reputation to all main family Tohsakas] [High-Grade Magic Circuits] [200% experience gains in Jewel Magacraft] [A formal Magus education] [5 Magic, 3 Strength, 4 Intelligence]

A New Generation:

As the first known Magus in your family, you must start at the very bottom of the Magus food chain. With no learning materials and very little money, your path will be an uphill battle. [Low-Grade Magic Circuits] [200% experience gains in all Formalcraft magics] [No formal Magus education] [10 Luck]

Persisting Through the Ages:

You are an anomaly, who has awakened the power within your blood that has lain dormant since The Age of The Gods. Are you the descendant of a Mythical Magus or another equally powerful individual? It's up to you to find out. [Highest Grade Magical Circuits] [150% experience gain for obscure or forgotten Magecraft] [No formal Magus education] [6 Magic. 5 Intelligence] [1 extra perk point]

Fear the Fist of the Drakkon

You are a child of the long thought extinct Drakkon family. By staying hidden from the world at large, the Drakkons spent their self-appointed exile perfecting their craft; Layer Reinforcement Magecraft, a unique form of Reinforcement that if used correctly can result in the ultimate hand-to-hand Magus. [Average Grade Magic Circuits] [200% experience gains in Reinforcement Magecraft and Hand-to-Hand Combat] [A Formal Magus education] [A Magic Crest] [4 Strength,4 Dexterity, 4 Endurance]

A Magic Mercenary

Found by a Freelance Magus shortly after your birth, you will embark on the life of a mercenary. Scorned by the more traditional Magus for your use of modern technology and disregard for the goal of reaching the Root. [-50 to all established Magus][Average Grade Magic Circuits] [200% experience gains towards any technology] [A informal Magus education] [2 Endurance, 2 Magic, 4 Luck]

Those are some excellent choices! I want them all! But I can't so better think this through. Jewel Thief is a no. It's great and all but I was never really a fan of Rin's whole jewel thing, it's a bit boring if you ask me.

A New Generation is like hard mode where you have to pull a Shirou. No thanks, especially considering I don't know if I can gain a Reality Marble or something else, so game breaking.

Persisting Through the Ages tho. That sounds awesome, imagine being related to Arturia or even Gilgamesh! The downside is I have no Idea what ancient or forgotten Magecraft means, do Divine Words count? Moving on.

The Drakkon one is exceptionally tempting, who doesn't want smack all those smug nobles in the face. It even comes with a Magic Crest, I don't remember much about them, but I'm pretty sure they are almost like engraved magical spell books that also come with Magic Circuits to add to your own.

The Magic Mercenary is a definite no. I say what happened to Shirou's dad, killing your mother figure and deciding on the most ridiculous ambition I've ever heard of. I mean if you want to be a 'Hero of Justice' become a lawyer.

So it's down to Persisting Through the Ages or Fear the Fist of Drakkon. It's a hard choice, but I want to be related to a someone from The Age of Gods. I will have to learn on my own, but with The Gamer, I should be able to create my own mysteries if its anything like the web novel.

"I choose Persisting Through the Ages" after verbalising my choose a new window appeared.

You have chosen 'Persisting Through the Ages' Are you sure?

"Yes"

Updating your status. Next, you must choose your perks. You start with 2 perk points. However, your background has increased that to 3. Perks are unique abilities that can grant you many different advantages. Your selections will be permanent so once again choose wisely.

Runemaster(Cost:1 point):

You have the innate knowledge of modern Runes and the capacity to learn Primeval Runes due to your background. [Gain Runes LV 1 skill] [experience gains increase 200% towards Runes]

Mind Games:(Cost:1 point):

Your mind is your ultimate weapon. You gain the innate know how to use Mental Interference. Remember you will only be able to influence those of a weaker mind than your own. [Gain Mental Interference LV 1] [gain Memory Manipulation LV 1] [200% experience gains towards Mental Interference Magecraft]

This is my World:(Cost:2 points):

You have a Reality Marble. An innate Bounded Field that centres around the materialisation and projection of one's inner world onto reality. Its form will be determined by your subconscious desires.[Gain a Reality Marble LV 1]

Bringer of Change:(Cost:1 point):

Become a user of Material Transmutation by altering and reinforcing materials to your desires. [gain Alteration LV 1] [Gain Reinforcement LV 1] [200% experience gains towards Material Transmutation]

Wielding a Legacy:(Cost:2 points):

Grants a random Noble Phantasm with the rank of E-A. Luck will heavily influence what you gain. [gain a random Noble Phantasm]

The Subtle Science of Alchemy:(Cost: 1 point):

Alchemists utilised Alchemy to accomplish many great mysteries. You will now be one of them. Whether you wish to create life or a powerful mystic code, with enough practice, you can achieve almost anything. [[Gain Alchemy LV 1] [gain Flash Air LV 1] [200% experience gains towards Alchemy]

Circuit Cannibal:(Cost:3 points)

While any usual Magus attempting to take another Magus's Circuits for their own would face rejection. You have no such issue. This also extends to Magic Crests. [gain the ability Circuit Cannibal]

Yet another set of impressive abilities. The first choice is obvious to me; This is my World. Who doesn't want their Unlimited Blade Works? Sure it won't be blades, but I'm sure I will have something equally badass.

The second choice is a little more difficult. Alteration is awesome, but I won't have the Tracing ability Shirou had so its a lot less useful, and Reinforcement is a must have, but I could learn that on my own. I looked through all the choices before I had an idea. What would happen if I used Mental Interference with my Gamer Mind? It says I can only overcome a weaker mind than my own. But with my ability, I will always have the stronger mind.

Coming to my decision. "I choose This is my World and Mental Interference."

You have chosen 'This is my World and Mental Interference.'Are you sure?

"Yes"

Updating your status. Finally please choose your Element and Origin.

Surprising no list to choose from appeared. Did that mean I just picked whatever I wanted?

What would I want as an Element for starters? I don't want to pick something so out of the norm that I end up like Shirou, who is utterly hopeless at anything that doesn't associate with a Sword. Maybe I should go for The Five Elements like Rin. It seems to be the most versatile. Yes, that sounds good, The Five Elements it is.

Now for my Origin. I need something that is versatile, similar to my Element. An Origin that allows me to master many different Magecrafts. How about Limitless? That seems to be what I am aiming for. By my nature, I would have no limits. It will be perfect for learning, but it could cause problems in my everyday life. I suppose that's a risk I'm willing to take.

"I chose The Five Elements as my Element and Limitless as my Origin."

Both Choices have been accepted. Are you sure?

"Yes"

Updating your Status.

As you are born into a Non-Magus family you will decide what name you will be known as. Please make your chose now.

I have the perfect name."Dante Sliver."

Dante Silver. Is that Correct?

"Yes"

Updating your Status. You are now ready to begin your new life. You will be born 9 years before the events of Fate/Zero. Enjoy your second chance at life.

All of a sudden I started falling through the darkness. It only lasted an instant before I felt huge hands grabbing hold of me. I was being born, wasn't I? Oh, joy.

This is going to be a long few years.

Status

Name: Dante Silver

Age: 0 Years Old

Level: 1

Origin: Limitless

[200% experience to any activity]

Element: The Five Elements

[200% experience to Ether, Wind, Water, Fire and Earth Magecraft]

Title: The Gamer

Exp Points: 0/100

Health Points: 130/130

Health Regen: 0.6 per sec

Mana Points: 5000/5000 [Locked]

Mana Regen: 2.6 per sec

Attributes

Strength: 3

Endurance: 3

Dexterity: 4

Intelligence: 12

Magic: 13

Luck: 6

Points: 0

Background

You are an anomaly, who has awakened the power within your blood that has lain dormant since The Age of The Gods. Are you the descendant of a Mythical Magus or another equally powerful individual? It's up to you to find out. [Highest Grade Magical Circuits] [150% experience gain for obscure or forgotten Magecraft] [No formal Magus education] [6 Magic. 5 Intelligence] [1 extra perk point]

Abilities

Gamer Body: (Passive) LV MAX:

Grants a body that allows the user to live the real world like a game. (They receives no physical damage from attacks only pain for a few seconds and a loss of HP). After a sleep in a bed their HP, MP and all status effects are restored to normal.

Gamer Mind: (Passive) LV MAX:

Allows the user to calmly and logically think things through while maintaining a peaceful state of mind, it also grants an Immunity to psychological status effect.

Magic Circuits(100) Rank EX: (Passive) Locked:

Your Circuits produce 50 units of Od per Circuit.

Magic Circuits are a pseudo-nervous system that spreads itself through the human body and what qualifies a person to be a Magus. Each circuit produces a set amount Od. The higher the quality of the circuits, the more Od is generated. Your Circuits produce 50 units of Od per Circuit.

Reality Marble: LV 1: Locked

A Reality Marble is an innate Bounded Field that centres around the materialisation and projection of one's inner world onto reality. Its form will be determined by your subconscious desires. Currently, you are unable to actualise it as you do not yet have an activation process.

Mental Interference: LV 1: EXP: 0% (Passive):

Spells that cause any number of effects on the target's mind. Each level adds 1% effectiveness to all of the Mind Interfering spells.

Memory Manipulation: LV 1: EXP 0%:

Memory Manipulation is an alteration of the mind's records to make a person forget about a certain event; effectiveness is limited by the number of deviations between what the target remembers and what the people around them remember, as well as the level of Mental Interference.

A/N: Okay that's the Character Creation out the way. There will be a time skip in the next chapter as no one wants to hear about the dull life of a baby. Ill recap anything interesting.

The idea for Mental Interference combining with Gamer Mind came from the fic; DC: Remastered Edition. If you're into Gamer stories, it is a fantastic one.

Favourite, Follow and Review if you want to see more.

Alakrux signing off.