Radiant Armor Dragon
Grade 3/13000 Power/0 Shield/Force Marker
[AUTO] (VC/RC) When placed, draw a card, then call a card from hand to an open RC.
[ACT] (VC) [1/Turn] (Counter Blast 1/Soul Blast 1 & place a normal unit from your drop zone at the bottom of your deck) All of your front row units get [Power] +10000 until the end of turn.
Gigantech Blademaster
Grade 3/13000 Power/0 Shield
[CONT] (VC/RC) During your turn, this card gets [Power] +2000 for every one of your other units.
[ACT] (RC) [1/Turn] When placed, (discard a card), look at the top card of your deck, and you may call it to RC. If you do not, add it to your hand.
Great Starlight Sage, Merlinus
13000 Power/0 Shield/Force Marker
[AUTO] (VC/RC) When places, Soul Charge 1, and if that card was a trigger unit, draw a card.
[AUTO] (VC/RC) When you Soul Blast, this unit gets [Power] +5000 until the end of turn (this unit gets [Power] for each card you Soul Blast).
Halberd Breaker Dragon
Grade 3/13000 Power/0 Shield/Force Marker
[AUTO] (VC/RC) When its attack hits a vanguard, (retire two rearguards), draw a card, call a card to an open RC, and it gets [Power] +10000 until the end of turn.
Cosmic Dragon General, Gawain Skycutter
Grade 3/13000 Power/0 Shield/Force Marker
[AUTO] (VC) When placed, (Counter Blast 1), search your deck for one "Cosmic Dragon Knight, Gawain," call it to RC, and shuffle your deck.
[CONT] (VC) During your turn, all units with "Gawain" in their name gets [Power] +5000.
[CONT] (VC) During your opponent's turn, all units with "Gawain" in their name get [Shield] +10000.
Cosmic Dragon Knight, Gawain
Grade 2/10000 Power/5000 Shield
[AUTO] (VC) [1/Turn] When placed, (Counter Blast 1/Soul Blast 1), search your deck for one Grade 2 or lower card not named "Cosmic Dragon Knight Gawain", call it to an open RC, and shuffle your deck.
[AUTO] (RC) When it attacks a vanguard, if you have four or more rearguards, this unit gets [Power] +5000 until the end of that battle.
Knight of Greatshield, Osborne
Grade 2/10000 Power/10000 Shield
Emerald Dragon Knight, Wolfe
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When it attacks, if you have four other rearguards, (Soul Blast 1), and this unit gets [Power] +10000 until the end of that battle.
Verdant Green Axe, Bertilak
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When placed from the deck, (Counter Blast 1), search your deck for a Grade 1 or less card, call it to an open RC, and it gets [Power] +3000 until the end of turn. Shuffle your deck.
Boomergal
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When it attacks a vanguard, Soul Charge 1, and if that card was a trigger unit, this unit gets [Power] +5000 until the end of that battle.
High Beast Tamer, Maxine
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When placed, (Soul Blast 1 and discard a card), search your deck for up to one Grade 1 High Beast, call it to RC, and shuffle your deck.
[AUTO] (RC) When boosted by a Grade 1 High Beast, this unit gets [Power] +5000 until the end of that battle. If the attack hits, draw a card.
Sapphire Dragon Knight, Winnie
Grade 2/10000 Power/5000 Shield
[AUTO] (GC) When placed, if you have at least four units, this unit gets [Shield] +10000 until the end of that battle.
Knight of Flying Wedge, Cuthbert
Grade 2/10000 Power/5000 Shield
[ACT] (RC) [1/Turn] (Counter Blast 1) Draw a card, then call a card from your hand to RC. If you called a Grade 1 or less unit, both that and this unit get [Power] +3000 until the end of turn.
Armored Riding Drake
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When it boosts, if you have at least three other rearguards, this unit gets [Power] +5000 until the end of that battle.
Ruby Dragon Knight, Hildred
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) [1/Turn] When a Grade 2 unit is placed in the same column as this unit, (Counter Blast 1), draw a card, then call a card from hand to RC whose grade is equal to or less than your vanguard.
Grungal
Grade 1/7000 Power/10000 Shield
[AUTO] (RC) When placed by a card effect, this unit gets [Power] +5000 until the end of turn.
Crossgal
Grade 1/7000 Power/10000 Shield
[AUTO] (RC) At the end of your turn, if you have one or less face up cards in your damage zone, (put this unit into your soul), and Counter Charge 1.
Steel Feather Griffon
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When your vanguard is attacked, if you have four or more rearguards (including this card), you may move this card to GC, and it gets [Shield] +5000 until the end of that battle.
Tourmaline Dragon Knight, Adair
Grade 1/8000 Power/10000 Shield
[AUTO] (VC) When its attack hits a vanguard, draw a card.
[AUTO] (RC) When placed, if you have more rearguards than your opponent, (Soul Blast 2), draw a card.
Knight of Rally Flag, Dreda
Grade 1/8000 Power/10000 Shield
[ACT] (RC) [1/Turn] (rest this unit) Three of your front row units get [Power] +3000 until the end of turn.
Rescue Falcon
Grade 1/7000 Power/10000 Shield
[AUTO] (RC) When placed, (place a Grade 2 or lower card from your drop zone at the bottom of your deck), and this unit gets [Power] +3000 until the end of turn.
Cosmic Dragon Soldier, Gawain
Grade 1/8000 Power/10000 Shield
[AUTO] (VC/RC) [1/Turn] When placed, (discard a card), look at the top seven cards of your deck, reveal up to one "Cosmic Dragon Knight, Gawain" from among them, add it to your hand, and shuffle your deck. If you did not add, draw a card.
Rotegal
Grade 18000 Power/10000 Shield
[AUTO] (RC) [1/Turn] When placed, if there is a unit in the same column, draw a card, and this unit gets [Power] +3000 until end of turn.
Cosmic Dragon Squire, Gawain
Grade 0/6000 Power/10000 Shield
[AUTO] When rode upon, draw a card.
Quartz Dragon Knight, Odi
Grade 0/5000 Power/15000 Shield/Critical Trigger
Kreugal
Grade 0/5000 Power/15000 Shield/Critical Trigger
Fae Trumpeter
Grade 0/5000 Power/15000 Shield/Critical Trigger
Diamond Dragon Knight, Sunniva
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, (discard a card from your hand), and one of your units cannot be hit until end of that battle.
Mutigal
Grade 0/5000 Power/5000 Shield/Draw Trigger
Dwarven Smithy
Grade 0/5000 Power/5000 Shield/Draw Trigger
Peridot Dragon Knight, Muriel
Grade 0/5000 Power/ 20000 Shield/ Heal Trigger
(You may only have up to four cards with "HEAL" in a deck.)