Author has written 5 stories for Mass Effect. Me: Physics background & currently working in a lab. I spend half of my time writing technical/expertise reports, where there is not much room for creativity. I always wanted to write stories, but never had much time for it. I still don't have much time - and probably not much talent also, judging by the amount of work I have to put in what I write just to make it readable. The result is that I'm exceedingly slow (my current story is being updated with a new chapter once every 3 months or so). For now, I'm interested mostly in Mass Effect (RPG game by Bioware). There are so many interesting characters and possible subplots in that story and 'universe.' All of this despite the incredibly stupid and underwhelming space-magic-and-other-nonsense ending to ME3 (the third game in the trilogy - see down below after my "writer's blog" for some of my thoughts on ME3). As anybody can tell by looking at my writings, Tali (the quarian) is my favorite character in the whole Mass Effect series. Some links for fellow Tali fans: My writer's blog: Feb 4: Wow, 9 months... and I haven't touched a single paragraph from the last chapters (Quarian with a Shotgun). My work-related issues have remained the same, but things are supposed to get better in the coming months (new hires, reduction in my workload, etc). Hopefully, my creative juices will start to flow again soon and I can finish the story. May 8: I'm currently in a work-related time crunch and can't write. I was not able to even touch Chapter 25 (Quarian with a Shotgun) in the last 3 weeks and it still needs work before it's ready for beta-reading. The draft to chapter 26 is 75% done. Sorry for the delay, but real life comes first. April 17: Ah! I finally found the right way to tell the first scene in chapter 25 (Quarian with a Shotgun). Had to re-write the darn thing 3 times before getting it 'right.' I'm still not finished with the re-read/re-write cycles. It's pretty slow this time around - I'm really sorry about it - but at least it's moving in the right direction. Cheers! April 11: Still working on chapter 25 (Quarian with a Shotgun). Didn't have much time for it in the last couple of weeks, and I was able to rewrite only a few paragraphs. I'm also rewriting most of the first scene of the chapter, as I've found a better idea on how it should go down. I may have a chance to make significant progress this coming long weekend (my lab is closed on Good Friday): keeping fingers crossed. March 27: The long draft I wrote last month has been split in two shorter and more manageable parts. I'm still working on the first, which will be chapter 25 (of 'Quarian with a Shotgun'). An additional scene has been added to it in order to improve the storytelling, but there's still a lot of re-read/re-write to do in the coming couple of weeks. Ugh, I'm so behind schedule! The silver lining is that Chapter 26 is mostly written already. March 12: The draft version to chapter 25 (Quarian with a Shotgun) was finished a couple of weeks ago and some re-writing has taken place. However, I've just realized it is way too long (16 pages already) and that a couple more short scenes will have to be written so that the end to ME1 can be told more smoothly. The meaning of all that: I'll have to split the chapter in 2 (chapters 25 and 26). Sorry for the additional delay. Feb 14: Finally got time off work! I feel exhausted like never before - maybe I'm just getting old? Anyway, I'm currently trying to get some rest, at the same time re-reading the whole story (Quarian with a Shotgun, from chapter 1 to 24) in order to get back into it before finishing chapter 25. I'll be traveling with family to a well known tropical destination next week, bringing my laptop with me of course. While there, I expect to finish the draft version and start on the usual cycles of re-read/re-write. That's the plan for now. Jan 30: Haven't had the time or the energy to write more than a couple of lines in the last two weeks. It's all work-related, of course, and I don't see any improvement until I get a chunk of time off in the second part of February. So yeah, publication of chapter 25 (Quarian with a Shotgun) will be delayed a bit. :( Jan 16: The draft version to Chapter 25 (Quarian with a Shotgun) now has 8 pages. Approximately 4 more pages to go. My current objective is to publish near the end of February, but this could be delayed to early March. Unfortunately, my schedule at work looks pretty busy already and for the next three weeks, so the writing will probably end up taking a second or even third seat (if any). Oh well, we'll see how it goes. Jan 03: I managed to kick myself into writing for several hours yesterday, and the result is that the draft version of chapter 25 (Quarian with a Shotgun) is now six pages long. It's taking me forever to write that thing, but it's definitely moving forward. Happy new year: may 2017 be good to you. Dec 19: The draft to chapter 25 (Quarian with a Shotgun) is now 3 pages long. I also wrote one of the chapter's parts while I waited for some maintenance on my car: it's on paper, but I suspect this will represents 2 to 3 additional pages once transcribed. Of course it's all very rough, but the good news is that chapter 25 is slowly taking shape. Fun fact: the title to the story came to me a few years ago after I had heard of the movie "Hobo with a Shotgun." I finally had the opportunity to watch that movie last week: it's a very low budget horror/comedy gory thing that made me laugh. Another good thing: the movie has the decency of lasting only 86 minutes. Lol. Dec 12: I managed to write one full page of chapter 25 (Quarian with a Shotgun) yesterday. It required some self-inflicted ass-kicking in order to actually sit down in front of my computer and start typing, but the more I wrote, the easier it got. I need to repeat this feat several times during the coming few weeks if this story is to be done! I've also written down some ideas for chapter 26 (the epilogue). I may be a slow writer, but I don't give up. Cheers! Dec 6: No time to write this past week, with too much going on at home and at work. But I don't expect having to bring much work home this coming weekend, so maybe I'll be able to write a couple of pages? Other than that, winter has finally arrived in my part of western Canada: it's minus twenty (centigrade) outside and the streets were snowy as I drove to work this morning. I hope we'll have more snow this year than last (skiing was total crap last year). Oh well, nothing's perfect. Nov 28: Didn't write much in the last couple of weeks - I was too busy with work plus lots of little things at home that needed to be taken care of. Fortunately, my Xmas shopping is all done by now (thank the gods for online shopping!) and I won't waste any time in shopping malls and the like for the rest of the year. Despite my chronic time shortage, I managed to start writing chapter 25 (Quarian with a Shotgun): it's just a couple of paragraphs for now, but it's a start! Nov 14: I finished most of the research for chapter 25 (Quarian with a Shotgun), which consisted in finishing my playthrough of the game (Mass Effect 1), taking lots of notes along the way. I've got plenty of ideas in order to make this interesting. The current plan is to finish the story in chapter 25, and then write an epilogue in chapter 26. I have precious little free time currently, but I'll try to start writing this week (otherwise, it will never get done!). Cheers! Nov 7: No time to write. I've put a lot of ideas on paper though. This coming Friday (November 11) is remembrance day and I get the day off: with a 3-day long weekend, I hope to get through the last part of my ME1 playthrough and thus complete my research for chapter 25 (Quarian with a Shotgun). Oct 31: It's the start of crazy season at my job and I'll be stuck with 60 hours work weeks probably right up to the first of January. Obviously, this will affect my writing. Oh well... Oct 19: Wow, some reviews are pretty extensive and it's nice to see how passionate readers can be. It's unfortunate however when the reviews are left by "guests" (instead of registered readers) as it is not possible to reply and discuss interesting issues through private messages (which is the most appropriate format). Anyway, keep the reviews coming. Oct 16: Chapter 24 (Quarian with a Shotgun) is out! Now on to chapter 25, in which I plan to show how the Normandy managed to recruit the Systems Alliance's Fifth Fleet, and how Shepard & Co. beat Saren and Sovereign. As usual, it will take me a few months before I have a finished product. It would be nice to publish it before the end of the year, but I really cannot guarantee this. Cheers! Oct 10: The beta reading is finished and I've got a few passages to re-write. These are definitely sub-par and I'm really glad the beta reader pointed them out. This will be done this week, along with a last re-read cycle before publishing. I expect to publish Chapter 24 (Quarian with a Shotgun) this coming weekend, most likely Sunday. Oct 3: The second cycle of re-read/re-write is half done on chapter 24 (Quarian with a Shotgun). It looks pretty good imho, but still needs some minor adjustments. I expect to send it for beta-reading in a couple of days at most. Chapter 25 is in its planning stage already: there will be plenty of action and, hopefully, an original perspective on the Mass Effect 1 scenario. Sept 28: The draft version of chapter 24 (Quarian with a Shotgun) is finished. The author's note is HUGE, mostly because of the summary of the game's scenario. It's always surprising how much information is passed along to the player in some of the game's chapters, and the relatively short (in real time) passage on Ilos is the heaviest of the game in that respect, mostly because of the conversation with Vigil (the prothean VI), who has answers for most of the remaining mysteries in the game. I'm rather happy with the chapter's contents and how I dealt with a few plot holes in the game's scenario. The chapter still needs work however and a couple of cycles of re-read/re-write will be required before it is good enough to be sent to my beta-reader. My current objective is to publish the chapter before the end of October. Cheers. Sept 19: Work is ongoing on chapter 24 (Quarian with a Shotgun). The goal is to have a finished draft version by this coming weekend. Sept 12: Finally some vacation time! Now that I've got large chunks of free time on my hands, I'll be able to get chapter 24 (Quarian with a Shotgun) rolling for real. It's another big chapter as there are lots of important revelations in that part of the Mass Effect game. The action will be on Ilos, and the plan is to improve on the game's scenario, which has some plot holes (in the sense of 'unrealistic, impossible succession of events') that have always annoyed me and which will be discussed in the author's note. The changes I'm planning do not affect the storyline, my goal being simply to flesh out this part of the game and make it more 'realistic.' Aug 31: No luck so far. Work has been brutal in the last few weeks and I simply have no energy left for writing when I get back home. But I've got some time off work coming in a couple of weeks - that's probably when the writing of chapter 24 (Quarian with a Shotgun) will happen. Geez, I can't believe I've been at it since 2012 already. Lol. Aug 18: Lots of colleagues on vacation means my workload is pretty much as bad as it can get. I'll have to bring work home this coming weekend, so I don't expect to get any writing done. Hopefully, next week will be better. Hope is such a neat little thing! Aug 8: Just one page written up to now, but the scenario is pretty set in my mind. I just need the time and energy do sit down and plow through the writing. Aug 3: Research for chapter 24 (Quarian with a Shotgun) is done. It consisted in replaying a few times the part of Mass Effect 1 where Shepard arrives on Ilos, meets with the prothean VI (Vigil) and follows Saren through the Conduit. I found a few flaws in the game's scenario and the plan is to write a slightly modified version in an attempt at smoothing them out. Writing had to be put on hold for the last couple of weeks as I was busy harvesting, pitting, packing and freezing sour cherries from the tree in my backyard. Very good harvest this year, and I'm already thinking of the many excellent cherry pies that will be made this coming fall and winter. Yummy! July 17: Chapter 23 (Quarian with a Shotgun) has just been published. I'm quite happy with it, in fact. Work on Chapter 24 has already started, but it's mostly preliminary planning. As usual, it's going to take a while to write - a couple of months at the very least. Stay tuned. July 11: I added a third scene to Chapter 23 (Quarian with a Shotgun); it's a short one, but it makes a better transition between the first and last scenes. I'll be re-reading and re-writing some parts of the chapter this week, while the beta-reading process follows its course. Work on chapter 24 has started, mostly planning for now. July 4: Good news - chapter 23 (Quarian with a shotgun) is currently undergoing editing/beta reading by Vocarin, and publication appears more than likely before the end of the month. June 27: Draft of chapter 23 (Quarian with a Shotgun) is finished and the text is currently undergoing cycles of re-read/re-write. Looks good to me. It should be ready for beta-reading by next weekend or therabout. Publication date cannot be guaranteed, but should be before the end of July as the beta-reading process usually takes 2 to 3 weeks. This chapter has taken a bit too long to write, but... . Other than that, I'm taking advantage of the short but intense Canadian summer. It'll be sunny and warm today, and I'll spend some time taking care of the backyard. June 20: Vacation time is finally here (Weeee!). What a priceless luxury! June 14: Vacation time coming soon. Will re-start working on chapter 23 as soon as possible. June 6: Sorry, but almost no writing in the last two weeks and probably very little will happen this week as things are crazy at work. There's just no energy or free time left to put into chapter 23 (Quarian with a Shotgun). Fortunately, I've got some time off coming up in a couple of weeks which will allow my batteries to be recharged and chapter 23 to be dealt with. May 24: The draft to chapter 23 is two thirds written. It's coming together slowly but surely. Still lots of work, but I hope to write some more during the coming week. Cheers! May 16: Was in good ol' USA part of last week and managed to write half of the draft version (chapter 23 - Quarian with a Shotgun). Apparently, waiting in airports is good for my writing! What I've written up to now looks solid but, without enough free time on my hands, there's not much hope for this chapter to be ready for publication in June as I originally planned. Mid-July looks like a more likely scenario. Oh well... May 1st: Ugh. No time to write. Like in zilch, zip, nada, zero... Fortunately, a 5 day business trip to the US is coming up in a couple of weeks: I'm sure it will provide opportunities for me to make significant inroads into chapter 23 (Quarian with a Shotgun). A critique of Mass Effect 3: Having played through ME3 thrice up to now, here are a few reflections: 1- The shroud mission on Tuchanka. Parts of the mission are really badly written. Shepard and his/her convoy are stopped by some 'hole' in the road and can't reach the shroud in time. Then, the turian fighter crafts that were supposed to provide air support (as part of a diversion to draw the reaper away so that Shepard can infiltrate the shroud tower) can't abort their flight plan because their 'approach is locked,' which is completely idiotic - don't tell me there is no override button or something. Then of course a turian fighter gets shot down and falls directly on the krogan convoy (yeah, what were the odds of that happening!). For some reason, at that point the hole in the road is not so important anymore and the only two tomkah that are left standing just continue ahead, which makes the road crumble some more. Then comes the worst part. Kalros (the mother of all tresher maws) is very territorial and will pursue relentlessly the krogan tomkahs. Even if Kalros probably is able to 'feel' a tomkah from a distance of several kilometers, apparently it can't 'feel' the 160 meter high reaper destroyer stomping around the nearby shroud building. In fact, Kalros is so dumb that you actually have to summon it to the shroud proper so that it can notice the huge reaper. A reviewer (of my story 'Quarian with a Shotgun') argued (long argument through PMs) that maybe Kalros (as an apex predator) knew about the reaper but was just not too sure about attacking it (the reaper is big!), and that's why it needed the vibrations of the big hammer (some kind of challenge for Kalros) to finally make its decision. That could work, I suppose, if the game gave some hints about that. But it does not and, in the end, this confirms what I said: parts of the mission are badly written. 2- Legion's death. Because there is an error in the reaper code that it's trying to upload to the rest of the geth collective, Legion dies as it needs to 'personally disseminate itself.' WTF?! Have I missed something? Aren't geth supposed to be pure software? Tali reiterates that fact (which has been repeated all along the story) when she discusses how the geth are helping quarians adapt to Rannoch after the geth/quarian war is ended; geth are pure software and are supposed to be able to get into any device with sufficient computational power. I don't understand why Legion couldn't just copy itself and send these copies abroad. This 'dying' thing was just a ploy for dramatic purposes; I don't think it makes any sense (to 'kill' software, in my understanding, you need to erase all its copies or destroy the physical support of all the copies) and it contradicts what the game tells us about the nature of the geth up to that point. It's just bad writing. I have nothing against making Legion 'die' in a dramatic situation, but it should make actual sense. 3- The geth as Pinocchio. This is an issue that I found on AssaultSloth's profile (AssaultSloth is the author of 'Interstitium,' one of my favorite stories). The idea of the geth as a collective of interacting but independent software units, as developed in ME1 and ME2 was original and interesting, an altogether novel concept. In ME3 however, the geth were dumbed-down to wanting to become individual fully sentient units. Hence the comparison with Pinocchio, who had one main desire: to become a real little boy. It's as if the writer(s) of ME3 wanted to streamline the geth (a diffuse, immaterial collection of independent but cooperating software units) into a group of conventional robots of the usual variety, as seen for decades in science fiction: one single physical robotic chassis = one single sentient synthetic 'person' like Bender in Futurama, Marvin (the paranoid android) in the Hitchhiker's Guide to the Galaxy, Data in Star Trek (next generation) or even something like EDI in mass effect. This is all very disappointing as the original idea of the geth could have been preserved easily, without much change to the rest of ME3's plot. 4- ME3's ending (from the final run to the beam and thereafter). Most of it is badly written. The bad part begins when your two teammates need to be evacuated. Shepard calls the Normandy for evac in a (very) hot zone; I mean there's a huge reaper shooting beams at them, killing everybody and tossing APCs around like toys! I had to laugh at that point: if it was so easy to evac people using a big ass frigate like the Normandy, why did so many people have to die to reach the beam in a wasteful ground offensive... I mean the Normandy could have flown right to the beam and dropped a Mako like on Ilos in the first game, or a freakin' regiment of soldiers (or just Chuck Norris, lol)... This evac is so stupid! 5- Synthetics life vs Organic life: Really? The catalyst states that A) the fundamental conflict between synthetics and organics originates from the fact that synthetics do not fully understand organics. It also states that B) it is inevitable for synthetic life to eventually wipe out all organic life (which is just another variant of a very common misconception that machines are inherently superior to biological organisms in absolutely all functions). I don't know about you, but the more I think about these two concepts, the more I feel they are bunk: they're not convincing and make for a poor background to the ME (or any other) story. I have issues with both of the catalyst's statements: 6- The 'three choices ending device'. This is another disappointing element of the ending to ME3. It is a problem that is separate from the dubious 'synthetic vs organic' idea, also introduced at the end. The 'three choices device' is a simple and cheap (lazy) way to end a story and could be applied to any story you may think of. 7- 'Synthesis': why it's utter bullshit. The 'three choices ending device' is a stupid way of ending a story (see discussion in point 5 above). But then again, it would not be that bad if the choices made sense; unfortunately that is not the case in ME3. Of the three choices, two ('destroy' and 'control') are somewhat understandable in terms of our ability to conceptualize what happens, but the third ('synthesis') really stands out on many levels and my contention is that it is completely unacceptable in terms of the usual suspension of disbelief that characterizes science-fiction stories. In other words, my contention is that 'synthesis' is a bad bad bad idea (utter bullshit) and makes for bad bad bad (utterly shitty) science fiction. 8- Leviathan DLC: retconning the reapers and buttressing the 'synthetics vs organics' idea. |
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