Author has written 5 stories for Final Fantasy XI, Final Fantasy: Tactics, and Super Smash Brothers. Word fact for you: Although today the saying "blood is thicker than water" is usually taken to refer to "blood relation," it originally meant the opposite, "the blood of the covenant is thicker than the water of the womb." Bird fact for you: Little Blue Herons have been known to kill trees by pooping on them, over and over, until they die of poop. I'm a cosplayer again! I'm so excited! This costume is almost finished. Just a few more unnecessarily elaborate items to go... Ask me to say some lines from your fanfiction and I will probably do it, seriously. You could make one of those book trailer things. Or come talk to me for any other reason. Aside from that, I will do one or more cool things on Youtube sometime this year hopefully. Look up the same name on Amino if you want to see how I made it. You can go to the FireEmblemFanfiction Reddit to read my posts about "Five Things I wonder About These Costumes After Wearing One" and "Writing about tactics." Or stay tuned to this channel to read about developing characters. I think characters are interesting when the reader doesn't quite understand the pattern driving their behavior but feels like they could. Some ways to do that, from easiest to hardest: - Traits that contrast with an archetype, ideal, presentation, or first impression. For example, "good-hearted healer, but grumpy and pessimistic," "prim and proper, but self-aware and sarcastic," "bitter loner who loves musicals with energetic group numbers." - Backstory. This is what all those RPG character questions are for. My favorite is rpg DOT ashami DOT com - Change over the course of the plot. Most satisfying when it ties into the story's themes. You could think of that as "what lesson does this story teach?" but there's no need to be overt or preachy about it for it to inform the story, and characters don't need to go in the same direction the narrative does with it. - Psychological depth. Writers generally draw on real people for this. The model at enneagraminstitute DOT com also produces good results. Warning: this site changes people's lives sometimes. “Loneliness does not come from being alone, but from being unable to communicate the things that seem important.” — Jung One more story, with which this site does not get along: Good Leaders Yell at the Healer: archiveofourown DOT org/works/1087536 |
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