![]() Author has written 5 stories for Anime X-overs, Naruto, X-overs, My Hero Academia/僕のヒーローアカデミア, Fate/stay night, and Pathfinder RPG. Name: !@# &() Jr. Well that's my actual name well if you can read gibberish. Age: If you can't tell how old I am from my writing and speech you are an idiot. My like and dislikes along with who I am if you really want to know lets strike up a conversation and see if we can be friends. Stories Naruto Game of the Year Edition: Naruto dies at the valley of the end only to discover that his life in its entirety was a video game now he must play through to the end possible crossovers parody of many video game elements Based off of Chibi Reaper's Naruto the Videogame with permission from Chibi-Reaper to write. Status: On hold until the Animanic Dude Finds his Muse Again Fate: Alternate Route- A Retellling of the 4th Holy Grail War with substitutions made in the servants summoned. The Reason Why I will Never Write Wave Arc Again. Honestly I've read it way to many times for it t be even remotely interesting anymore. Its just so rigidly repeated over and over again. And to prevent the continuity issues I will have it taken care of by someone else. I'd also like to add in the infinite possibilities of the multi-verse how fucking likely is it that almost all Uzumaki Narutos get to the mission office at on the right day at the right time to get that mission. So in conclusion I'm never going to write it again. That does not necessarily mean that Haku and Zabuza will never appear in any of my stories just not in wave arc. Challenges A Simple Recipe Write a Multi-chapter Toriko story with no yaoi. Seriously 90% of the stuff in that section is yaoi and that is an insult to the Author and the fans. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Six Servants and Saber a Fate series crossover The Holy Grail has been corrupted by the Persian God of Evil Angra Mainyu. Lucky it's bored instead of plotting so the God of Evil screws with the summonings of the 4th and 5th Holy Grails wars calling forth not the intended Servants but other heroes from across all fiction. Archer, Lancer, Rider, Caster, Berserker, and Assain give a new actor their role. With 4 simple rules. 1. Each Servant must be from a different series and I'm counting sequels as series 2. Each servant must fit into their class loosely and different masters can have different classes than they intended to summon 3. Each Servant must have their own Fate style stat sheet at some point 4. If the story is in the 5th war the Canonical Archer must be present as a Servant if you don't know why you probably shouldn't take the challenge Prove It! Ranma Saotome claims to be the best martial artist and fighter in the world. What happens when a lot of people disagree? Stating that he's merely a big fish in a small pond and there are a lot of people in Japan alone who could beat him. Ranma takes this as a challenge and leaves Nerima in search of these stronger fighters. Multi-cross any series that takes place on Earth is allowed, Ranma will go and seek out notorious and strong fighters from Anime and Manga series to test his skills and maybe get caught up in their stories as well. Rules 1. Once Ranma steps in everyone loses their plot armor. That means they are fallible thus either side can lose. This also means Ranma can fight villains and heroes. 2. It is logical for Ranma to develop new tricks and techniques , but there are limitations to what Ranma can actually learn and master. Ranma has no 'One Chosen by Fate' type powers. And to when it comes to magic or spirit powers Ranma has to learn them not instant gain. 3. If Ranma stays in one place long enough or makes himself publicly known people from Nerima will come after him. 4. Ranma must stay in a single universe no dimension hopping please unless you make a sequel. 5. When it comes to more violent series Ranma can be seriously injured even killed or worse. 6. Pairing are prohibited from being the focus of the story, and while adding extra fiances is okay please no yaoi. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Naruto: Rivals for Leadership In Canon it has become abundantly clear Naruto will become Hokage. He has surpassed all others who are loyal to the leaf in terms of sheer power and despite a lack of leadership skills he seems to be the only candidate for the position. But ask this question why has this situation occurred? Did the machinations of the Akatsuki and Konoha shape Naruto to be this way? Why does he have no rivals or peers for leadership of the Leaf Village? This is an alternate version of events where Naruto's dream is harder to achieve. Nawaki Senju lived Obito Uchiha came back Itachi Uchiha was never forced to massacre his clan Naruto was orphaned the same night that Madara Uchiha was finally slain The Akatsuki was never formed yet the would be members walk the world. Naruto must travel a longer, bloodier, and more taxing road to Hokage he will not be riding in a few acts of heroism. Anything goes except crossovers and yaoi pairings go for it. This section is a Tribute to Hunter X Hunter a great but underrated Series and another victim of circumstance. The purpose of this section is to encourage the creation HXH stories so lets begin with the power type. Nen (念, Mind Force?) is one of the defining features of Yoshihiro Togashi's manga Hunter X Hunter. It is an energy created within the body (like chi) that can be deployed and manipulated in a variety of ways by a skilled user. Within the series, this energy is referred to as one's aura. The term "Nen" itself can refer to both the energy itself and the skill of using it. Properties of Nen Creation In the world of Hunter Hunter, aura is an energy produced by all living bodies vital for survival. The loss of one's aura is the same as losing the energy keeping the body alive, resulting in death. Aura from all parts of the body has a tendency to flow together, producing one mass of energy. This happens without the individual's awareness, and will simply leak out of their body slowly. The pores or points on the body where aura flows out from are called aura nodes. Controlling and seeing A Nen user trains to manually open and close their aura nodes so that they can control the flow of their aura. One can learn this process gradually, learning to control the aura nodes through meditation, or they can receive an influx of aura from an experienced user that forces these nodes open, forcing the new user to learn to control the flow or risk suffering severe exhaustion and/or death. The second method is generally frowned upon as it is very dangerous (although far quicker). Once one has opened their aura nodes, they will be able to see their aura as a shroud surrounding the body. Some people are able to 'discover' and learn to manipulate their aura on their own, without any teaching or guidance from another Nen user. What affects Nen Although the production of aura is unconscious and constant by all living beings, it is more than just 'leaky energy'. Aura carries with it the desires and emotions of the one who deploys it, which is what allows for Nen to have incredible versatility to those who develop their skill at using it. Nen is also heavily influenced by mental condition and state. A basic application of this phenomenon is that one can channel their aggression or hatred into their Nen and deploy it towards another person. The other person will then be able to feel that aggression as if it were physically palpable, and if unable to keep it from their own body by deploying their own Nen, may be physically harmed by it. Conscious strengthening of Nen Nen responds to the goals and strengths of the desire of its user. As a result, a user can make a commitment that results in an increase in their abilities. If a user, for example, damages their own body in such a way that an individual skill seems more imposing when used, their Nen will become correspondingly more powerful. It is also possible to increase the strength of an individual skill by imposing limits on it. For example, if a user consciously decides something along the lines of "I will only use this skill on Thursdays," or "I will only use this skill against short people," and manage to abide by the rule, that particular skill will become stronger. Theoretically, the more restrictive the condition, the greater the enhancement in power. It is also implied that restrictions which carry great meaning, or emotional value also bring about a greater benefit. Furthermore, restrictions which contain some sort of 'punishment' (i.e. "I will die should I break this rule") will strengthen the ability more. Sensing Nen When one has developed use of their nen, they become sensitive to the presence of other beings by their deployment of nen. Since every living being creates nen subconsciously, it is a useful skill for those tracking or hunting (both animate and inanimate things). It is also useful in combat, because one can judge the location and relative strength of opponents by the output of their nen. To counter this, techniques that minimize nen output like Zetsu or In are used. Geniuses Nen is like any other skill, in that there are those who will learn it faster than others. There are also individuals that can use facilities of nen without having any formal training. This can be anything from being able to use the basic techniques of nen without even realizing it, or unconsciously developing a unique nen ability that can be used without the user really understanding how or why they are able to do so. Basic techniques These are the most fundamental techniques of Nen. Everything else, including a Nen user's specialized skill, is based on the basic manipulations of one's aura flow. These are the first skills that are taught to any student of Nen. Often, for an experienced person able to use Nen, these basic 'techniques' are second-nature. For example, a beginner must learn to use Ten, and concentrate to maintain it; whereas someone with experience will practically always be in a state of Ten, even during sleep. Ten Once a person has had their aura nodes opened, they must learn to keep their aura from leaking away from their body.Ten (纏, Envelop) is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Having a shroud of aura surround the body is the most basic defense against the physical or emotional attacks from other users of Nen. Ten also may reduce one's aging; since the energy powering the body is no longer leaking away, one can keep the body from breaking down, thus slowing the aging process. Zetsu While Ten allows a user to keep aura from leaking away from their body, Zetsu (絕, Suppress) stops the flow of aura from their body altogether. By closing all of their aura nodes, the user is able to stop almost all outflow of their aura. Because the user is no longer surrounded by their own aura, they can become more sensitive to the aura of others. This can be useful when tracking another person, and it will also prevent other users of Nen from noticing them. Zetsu can also be used to restore vitality, since it forces the body's external layer of aura to be fully contained within. However, since Zetsu involves shutting off one's aura, it can be dangerous since it leaves the body defenseless against any aura attack. Even a weak attack enhanced with aura could do massive damage. Ren Ren (練, Refine?) is a direct application of Ten. Since a user is capable of keeping aura from leaking away from the body, it's also possible for them to produce more aura around them without having to worry about losing it. Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use. Hatsu Hatsu (發, Release?) is the release of one's aura so it can be projected to carry out a certain function. In essence, the Hatsu is a special and unique ability that one creates. A good Hatsu should reflect a person's own character; one can never truly master Nen if they only copy other people's abilities. Hatsu has several different categories, and the aura of every individual is aligned with a specific category. Upon learning their affinity, one can set about learning to apply Nen in a unique way that suits their personality, which can develop into a unique skill. A person may also have the ability to use more than one Nen ability, but they may never be able to change their Hatsu type. For example, a person's Hatsu is enhancement, but they are also capable of using emission and transmutation through their technique. However, even though a user may be able to use more than one Hatsu, they can only be adequate at the Hatsu adjacent to his primary Hatsu. So although a enhancement type can use emission and transmutation adequately, they will not be able to use manipulation or conjuration very well or at all. Although everyone's Hatsu is different and unique, Hatsu can be divided into five rough types and a sixth type for anything that does not fit into the five. The most popular way (and the only sure-way seen in the series) of determining one's aura type is through water divining. The test requires a leaf floating in a glass of water. It consists of a student placing their hands around the glass and using Ren. The effect of their Ren determines the student's affinity. If the volume of the water changes, the user is an Enhancer. If the color of the water changes, the user is an Emitter. If the leaf moves, the user is a Manipulator. If an impurity appears in the water, the user is a Conjurer. If the taste of the water changes, the user is a Transmuter. If a completely different change appears, the user is a Specialist. It is claimed that you can judge a person's Nen type based on their personality (so according to this, all people of one Nen type are generally of the same personality type). However, they state that this method is not always correct, and is similar to trying to find someone's star signs or blood type just from personality analysis. According to this theory, Enhancers are determined and simple minded, Manipulators are logical people who advance at their own pace, Transmuters are whimsical liars, Emitters are impatient and not detail-oriented, Specialists are independent and charismatic, Conjurers are high-strung. Types of Hatsu Enhancement (Reinforcement) (強化 Kyōka) If a student increases the quantity of water in the glass during their water divination, they are an Enhancer. Enhancement is basically the ability to use aura to increase the efficiency of an object or one's own body. Therefore, Enhancers are able to greatly increase their physical attack and defense, and are best suited for close-melee combat. Enhancement is the most well-balanced category, allowing users to spread themselves evenly between offense and defense and become very strong using only simple abilities. Examples of more complex Enhancement abilities include enhancing a person's ability to repair themselves. Emission (放出Hōshutsu) If a student changes the color of the water in the glass during their water divination, they are an Emitter. An affinity for Emission means that a user is capable of controlling the deployment of their aura while separating it from their body. Aura usually decreased in intensity very quickly when it is separated from the source body, but strong Emitters can separate their aura from their body for long-periods of time and still be able to maintain it. An application of this is the ability to throw giant balls of aura. Emission abilities are commonly mistaken for Conjuration abilities. The two, however, are fundamentally different. Objects created by Emitters are made of pure aura, believed to be invisible to normal people, and requires Manipulation skills to control. Manipulation (操作 Sōsa) If a student moves the leaf floating on the water in the glass during their water divination, they're a Manipulator. Manipulation is the ability to control living or non-living material. Abilities belonging to Manipulators tend to be more complex, and generally require certain conditions to be met before the user is able to control the target object. Conjuration (Materialization) (具現化 Gugenka) If a student creates an object in the water in the glass during the their water divination, they are a Conjurer. Conjuration is the ability to create a physical, independent, material object out of one's aura. Once a person has mastered the conjuration of a certain object, they can conjure it and dispel it in an instant, whenever they want. It is believed that conjuration is the only way in which Nen can create things which ordinary people (unaware of Nen) can see and touch. Furthermore, objects/entities materialized by this technique have a subtle "independence" to them. This means that they can continue existing even if they were at a considerable distance from the Conjurer, or even if the Conjurer themselves are not aware that they have yet to be de-materialized. However the use of In can hide an object materialized from aura from experienced users of Nen. Conjured objects can have special abilities imbued into them. Transmutation (Transformation) (変化 Henka) If a student changes the taste of the water in the glass during their water divination, they're a Transmuter. An affinity for transmutation means a person can change the properties of their aura to mimic something else. Similar to emission, things created via transmutation are still pure aura. A simple way of thinking about it would be that transmutation allows your aura to mimic properties of a substance, whereas conjuration allows you to change your aura into actual substances. Transmuters can copy the properties of real things. Transmuters can also give their aura properties that don't necessarily mimic real things. Transmuted substances are invisible to people unaware of the existence of Nen. Specialization (特質 Tokushitsu) If a student causes some other effect during their water divination, they're a Specialist. It is possible that the effect that occurs can give some insight into how they should direct their ability. Specialization is anything that doesn't belong into the other five categories. This is the most vague Hatsu category. It can be anything from a combination of all nen types or have no recognizable qualities of other nen types. Hatsu abilities Using more than one Hatsu type A lot of Nen abilities use more than one Hatsu type. Common combinations include manipulation and emission (allowing the manipulation of objects from far away) and manipulation and conjuration (allowing the manipulation of conjured objects). Within human boundaries No Nen ability can be "beyond human boundaries." What this means is that you can't have an ability that is limitless. For example, you can't materialize a sword that can cut through anything. However, if you can set very strict conditions on it - then you can materialize a sword that can cut through anything given that the conditions are met. Conjuration/Emission/Transmutation These three Hatsu types tend to cause a lot of confusion to some people. To put it in short, a conjured thing is solid and material, anyone, whether or not they can use Nen can see it (unless In is used to conceal it); a transmuted thing is pure aura that copies the properties of other things, whilst emission abilities shoot pure aura able to be kept distant from the user's body. Advanced techniques These are the more advanced techniques. Most of them are achieved by using a combination of the basic techniques. Shū Shū (周 Enfold) is the advanced form of Ten. Shū allows a Nen-user to extend their aura to an object, allowing them to "use" that object as if it were an extension of their own body. For example, one could use Shū to extend their Ten around an object (and not just their body), which would strengthen and protect the object like the way Ren strengthens and protects the body. This is the technique that allows Hisoka to make his solitaire cards as sharp and as hard as metal knives. En En (圓) is an advanced application of Ren and Ten. In Ren, aura usually envelops only a small amount of space around the user's body. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using En can feel the shape and movement of anything entering their En-covered area. The downside to this is that it is extremely tiring and draining for the nen-user to constantly deploy so much aura. Those who master En are typically able to extend their En to a circle of 50m radius. Ken Ken (堅 Fortify) is the advanced version of the basic Ren technique. Ken is a defensive technique where a Nen-user maintains a state of Ren over their entire body, allowing them to defend against attacks from any direction without the need to use Gyō (described below). Ken is as useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyō on any given part of the body, since it protects the whole body evenly. Because of that, it is used to guard when one wants to be cautious. In In (隱) is an advanced form of Zetsu that can almost completely hide a Nen-user. In can also be used on a Nen-user's Hatsu ability (more information on why some Hatsu abilities are visible can be found in the Hatsu category section) to make it invisible to other nen users. In can be countered by using Gyō on the eyes, or by using the technique En. Gyō Gyō (凝) is a technique where a Nen-user concentrates a larger than normal portion of their aura into one specific body part. This ability to concentrate the aura is known as Gyō. Gyō increases the strength of that one body part, but leaves the rest of your body more vulnerable. Gyō is most often used on the eyes, which allows a Nen-user to see things which would otherwise be hidden (e.g. nen objects hidden by In). This also allows a Nen-user to analyze an opponent to find weaknesses that would otherwise be unnoticeable. Kō Kō (硬 Temper) is the strong form of Gyō, where all of an individual's Nen-energy is concentrated into one particular body part. Zetsu is used to completely stop the flow of Nen in all other parts of the body. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected. This is used by some Nen-users as an offensive technique (a Kō-punch would carry all 100 of your Nen-power with it), but it is a risky move (leaving the rest of your body unprotected in a fight against another Nen-user is not generally a good idea). Ryū Ryū (流 Flow) is the term for real-time use of Gyō (adjustment of aura concentration in various body parts) by a Nen-user in battle. For example, the use of Gyō to increase the amount of Nen in a fist as one strikes with it, to increase damage done; or to increase the amount of Nen in an arm as it is used to block a blow, for extra defense. Nen notes. Out of all the energies used in anime manga or any series Nen is probably the most complex and unique Well that's all for now enjoy. If you've ever cried reading or watching One Piece post this on your profile. If you've ever gotten hungry reading Toriko post this on your profile. |
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